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path: root/engines/tsage/module.mk
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2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-13TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ↵Strangerke
ringworld2_scenes1
2012-01-05TSAGE: R2R - Implement scene 1010Strangerke
2011-12-19TSAGE: R2R - Implement scene 3100Strangerke
2011-11-24TSAGE: R2R - Partial implementation of scene 2000Strangerke
2011-11-17TSAGE: Add new speakers file for R2RWPaul Gilbert
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-23TSAGE: Implemented Ringworld 2 right click dialogPaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 200Paul Gilbert
2011-09-29TSAGE: Implemented Blue Force scene 550Paul Gilbert
2011-09-28TsAGE: Add Scene 710Strangerke
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-23TSAGE: Implement Blue Force Scene 900Strangerke
2011-09-12TSAGE: Implemented Scene 800 - Jamison & RyanPaul Gilbert
2011-09-11TSAGE: Implemented Scene 666 - Death ScenePaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-13CGE: Fix backslashes in module.mkPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the ↵Paul Gilbert
Ringworld demo scene creation to it's own game class
2011-04-25TSAGE: Added new file for Ringworld DemoPaul Gilbert
2011-04-13TSAGE: Fix build as dynamic plugin.Johannes Schickel
2011-04-02Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp
2011-04-02TSAGE: Implemented Scene 5000 - Caverns - EntrancePaul Gilbert
2011-03-27Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp engines/tsage/ringworld_logic.h engines/tsage/ringworld_scenes1.cpp engines/tsage/staticres.cpp engines/tsage/staticres.h
2011-03-27TSAGE: Implement Scene 9999strangerke
2011-03-21TSAGE: In progress work on Scene #4000Paul Gilbert
2011-03-21TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19TSAGE: fix compilation on GCCstrangerke
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert