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path: root/engines/tsage/module.mk
AgeCommit message (Collapse)Author
2011-08-13CGE: Fix backslashes in module.mkPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵Paul Gilbert
separate sub-folderes
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the ↵Paul Gilbert
Ringworld demo scene creation to it's own game class
2011-04-25TSAGE: Added new file for Ringworld DemoPaul Gilbert
2011-04-13TSAGE: Fix build as dynamic plugin.Johannes Schickel
2011-04-02Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp
2011-04-02TSAGE: Implemented Scene 5000 - Caverns - EntrancePaul Gilbert
2011-03-27Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp engines/tsage/ringworld_logic.h engines/tsage/ringworld_scenes1.cpp engines/tsage/staticres.cpp engines/tsage/staticres.h
2011-03-27TSAGE: Implement Scene 9999strangerke
2011-03-21TSAGE: In progress work on Scene #4000Paul Gilbert
2011-03-21TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19TSAGE: Implemented Scene #3500 - Ringworld ScanPaul Gilbert
2011-03-19TSAGE: fix compilation on GCCstrangerke
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert