Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-14 | TSAGE: Moved scene creation into the Game class, and separated out the ↵ | Paul Gilbert | |
Ringworld demo scene creation to it's own game class | |||
2011-04-25 | TSAGE: Added new file for Ringworld Demo | Paul Gilbert | |
2011-04-13 | TSAGE: Fix build as dynamic plugin. | Johannes Schickel | |
2011-04-02 | Merge branch 'tsage' of http://github.com/dreammaster/scummvm | strangerke | |
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp | |||
2011-04-02 | TSAGE: Implemented Scene 5000 - Caverns - Entrance | Paul Gilbert | |
2011-03-27 | Merge branch 'tsage' of http://github.com/dreammaster/scummvm | strangerke | |
Conflicts: engines/tsage/module.mk engines/tsage/ringworld_logic.cpp engines/tsage/ringworld_logic.h engines/tsage/ringworld_scenes1.cpp engines/tsage/staticres.cpp engines/tsage/staticres.h | |||
2011-03-27 | TSAGE: Implement Scene 9999 | strangerke | |
2011-03-21 | TSAGE: In progress work on Scene #4000 | Paul Gilbert | |
2011-03-21 | TSAGE: Implemented Scene #3500 - Ringworld Scan | Paul Gilbert | |
2011-03-19 | TSAGE: Implemented Scene #3500 - Ringworld Scan | Paul Gilbert | |
2011-03-19 | TSAGE: fix compilation on GCC | strangerke | |
2011-02-28 | TSAGE: Implemented Scene 2000 - Cockpit cutscenes | Paul Gilbert | |
2011-02-27 | TSAGE: Separated Scene 1000 into a seaprate code file | Paul Gilbert | |
This is mimicking the original engine, which breaks the entire game into groups of scenes | |||
2011-02-23 | TSAGE: Reworked code to separate Ringworld specific code from core engine ↵ | Paul Gilbert | |
classes | |||
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert | |