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trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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ringworld
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ringworld_scenes1.h
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Author
2014-02-18
TSAGE: Make GPL headers consistent with themselves.
Johannes Schickel
2013-11-24
TSAGE: RINGWORLD - Remove unused object, remove erroneous comments
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 90
Strangerke
2013-11-11
TSAGE: Ringworld: Renaming in scene 60
Strangerke
2013-11-11
TSAGE: Ringworld: renaming in scene 50, ...
Strangerke
Also: - some minor refactoring in scene 30 - bugfixing of background in scene 50 - modification of original behavior for LOOK cursor on the wall, which was inappropriate. - misc comments of useless objects - reduce scope of some variables
2013-11-11
TSAGE: Ringworld - Renaming in scene 40, remove a useless variable
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 20, small refactoring, remove a useless ↵
Strangerke
variable
2013-11-11
TSAGE: Ringworld - Renaming in scene 15
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 10
Strangerke
2011-09-08
TSAGE: Separated speaker classes for both games into separate files
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
This matches the casing of the original engine name.
2011-08-15
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵
Paul Gilbert
within tSage
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-13
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵
Paul Gilbert
separate sub-folderes