Age | Commit message (Collapse) | Author |
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Also:
- some minor refactoring in scene 30
- bugfixing of background in scene 50
- modification of original behavior for LOOK cursor on the wall, which was inappropriate.
- misc comments of useless objects
- reduce scope of some variables
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variable
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preserved.
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source file
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This would happen in Ringworld when clicking on the slot in the
flycycle. I have compared the behaviour to the original, and I
can't see any obvious differences after my change. CID 1003728
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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reporting it.
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This will be the first half of properly handling on screen dirty rects.
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This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
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R2R SceneExt::display
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This should help improve performance when scalers are being used.
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Ringworld namespace
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This splits checking if save and load are enabled to the individual game classes.
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and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
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in-game scene
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This matches the casing of the original engine name.
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within tSage
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separate sub-folderes
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