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path: root/engines/tsage/saveload.cpp
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2017-11-21TSAGE: Fix loading savegames with unreferenced dynamic objectsPaul Gilbert
2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2014-03-07TSAGE: Rename savegame header membersStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2013-10-27TSAGE: Fix CID 1002371, 1002372, 1002373. Remove useless variable and ↵Strangerke
associated code.
2013-10-09TSAGE: Bugfixes for R2R space scenes to be full screenPaul Gilbert
2013-08-03TSAGE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TSAGE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2011-12-31TSAGE: Close memory leak in savegame thumbnail.D G Turner
2011-11-21TSAGE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-10-13TSAGE: Show an explicit error message when saving or loading savegames failsPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-04TSAGE: Add extra event manager fields to savegamesPaul Gilbert
This should correctly handle re-enabling the cursor when restoring savegames.
2011-05-25TSAGE: Silence another (incorrect but still annoying) uninitialized var warningMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11TSAGE: Don't show cursor after restoring a game if a cut-scene is now activePaul Gilbert
2011-05-11TSAGE: Bugfix to show cursor after restoring a savegamePaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-04TSAGE: Now initializing the save game version properlymd5
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and othersPaul Gilbert
2011-04-28TSAGE: Fixed assert after loading a game in scene 5000 and changing scenemd5
2011-04-27TSAGE: Added temporary fix for some saved games (e.g. scenes 4050 and 5000)md5
2011-04-19TSAGE: Suppress empty format string warning of g++.Johannes Schickel
2011-04-19TSAGE: Simplified the new Saver::getObjectCount methodPaul Gilbert
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
2011-04-18TSAGE: Fix palette corruption in savegame files.Paul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Cleanup custom List usage.Johannes Schickel
This makes the code use Common::List for all cases where synchronization can not be done with tSage::List::synchronise. Furthermore I renamed the custom List class to SynchronisedList to stress its purpose. I also removed clear2, contains and forEach and replaced them with algorithm usage from Common:: or in the case of "contains" replaced them with a simple inline function which uses Common::find.
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert