Age | Commit message (Collapse) | Author |
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This matches the casing of the original engine name.
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Method associated was actually the standard getVisage method
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separate sub-folderes
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implementation of Scene 100 (Title Screen)
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Ringworld demo scene creation to it's own game class
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maintained between scenes
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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hitting sunflowers
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SceneManager::_sceneNumber
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Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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of Scene #1400
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still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
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This makes the code use Common::List for all cases where synchronization can
not be done with tSage::List::synchronise. Furthermore I renamed the custom
List class to SynchronisedList to stress its purpose.
I also removed clear2, contains and forEach and replaced them with algorithm
usage from Common:: or in the case of "contains" replaced them with a simple
inline function which uses Common::find.
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Wide screens are broken into 160x100 chunks. When scrolling, sections of the scene which have already been previously decoded for display can be reused, rather than re-decoding them from scratch
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