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path: root/engines/tsage/scenes.cpp
AgeCommit message (Expand)Author
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-04-28TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for h...Paul Gilbert
2011-04-28TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and othersPaul Gilbert
2011-04-25TSAGE: Combined the resource files into a single generic overall ResourceManagerPaul Gilbert
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sce...Paul Gilbert
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
2011-04-18TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end ...Paul Gilbert
2011-04-15TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still...strangerke
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Cleanup custom List usage.Johannes Schickel
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-04-09TSAGE: Fix to disable palette rotations when the scene changesPaul Gilbert
2011-04-08TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)Paul Gilbert
2011-04-05TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjectsPaul Gilbert
2011-04-03TSAGE: Implemented Scene 5200 - Caverns - Throne-roomPaul Gilbert
2011-03-27TSAGE: Implemented Scene #4150 - Village - BedroomPaul Gilbert
2011-03-23TSAGE: Implemented Scene #4025 - Village - Puzzle BoardPaul Gilbert
2011-03-19TSAGE: Implemented Scene 2400 - Descending in LanderPaul Gilbert
2011-03-19TSAGE: Implement original engine scene scrolling optimisationsPaul Gilbert
2011-03-18TSAGE: Corrected background scrolling on wide-screen scenesPaul Gilbert
2011-03-17TSAGE: Bugfixes for player movement in wide-screen scenesPaul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine cla...Paul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert