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path: root/engines/tsage/scenes.h
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2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-14TSAGE: Removed recently added preloadVisage methodPaul Gilbert
Method associated was actually the standard getVisage method
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-05-16TSAGE: Added support for handling keypresses in the Game classes. Separated ↵Paul Gilbert
logic for full game versus demo into the respective Game classes.
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the ↵Paul Gilbert
Ringworld demo scene creation to it's own game class
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-04-19TSAGE: Changed Scene::_sceneNumber to avoid confusion with ↵Paul Gilbert
SceneManager::_sceneNumber
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-05TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjectsPaul Gilbert
2011-04-03TSAGE: Implemented Scene 5200 - Caverns - Throne-roomPaul Gilbert
2011-03-18TSAGE: Corrected background scrolling on wide-screen scenesPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert