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path: root/engines/tsage/sound.cpp
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2013-11-26TSAGE: Remove useless variables in sound codeStrangerke
2013-11-18TSAGE: Don't assert in PlayStream::getFileOffset() when no data existsFilippos Karapetis
This function returns 0 when no valid voice data is found, at the place where it's used. This prevents the game asserting during the intro, when no speech file is present, in platforms with limited disk space
2013-11-12TSAGE: Fix for R2R crash loading voice after landing on spaceportPaul Gilbert
2013-11-11TSAGE: Fix for ASound initialisationPaul Gilbert
2013-11-10TSAGE: Janitorial - Remove trailing spaces and tabsStrangerke
2013-11-10TSAGE: Fix for sound end actions not firing, and cleanup of related fieldsPaul Gilbert
2013-11-09TSAGE: FGix bug in sound code. This fixes CID 1127336Strangerke
2013-11-03TSAGE: Renamed and simplified AdLib register offset lookupTorbjörn Andersson
2013-11-03TSAGE: Fix to set _endAction when playing voice samplesPaul Gilbert
2013-11-03TSAGE: Fix sound glitch (CID 1004053)Strangerke
2013-11-02TSAGE: Okay, now fixing pops at the end of sound effects.Paul Gilbert
2013-11-02TSAGE: Bugfix to get rid of pops at the start of sound effectsPaul Gilbert
2013-10-27TSAGE: Fix CID 1002365, 1002366, 1107569Strangerke
2013-10-20TSAGE: Further R2R fixes for voice playback looking at hotspotsPaul Gilbert
2013-10-20TSAGE: Fix for correctly setting up playing voice numberPaul Gilbert
2013-10-19TSAGE: Fixes for allowing selecting speech in the ScummVM options dialogPaul Gilbert
2013-10-19TSAGE: Bugfixes for voice playback to work in conversationsPaul Gilbert
2013-10-17TSAGE: Fix error in calculating voice file offsetsPaul Gilbert
2013-10-15TSAGE: Further in-progress work on adding R2R voice supportPaul Gilbert
2013-10-15TSAGE: Fix R2R loading of voice indexPaul Gilbert
2013-10-14TSAGE: Beginnings of R2R voice streamingPaul Gilbert
2013-04-29TSAGE: Fix some non-initialized variables. CID 1002367, 1002368, 1002369, ↵Strangerke
1002370
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-11-14TSAGE: Rename a variable using double-underscore (reserved)Strangerke
2011-10-17TSAGE: Corrected signature of ASound::play methodPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-20TSAGE: Fix memory leak of sound voiceType listPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
This fixes the playback of the Intruder Alert message in Scene #95.
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-28TSAGE: Fix problem with sound Fx start method being called multiple timesPaul Gilbert
2011-07-27TSAGE: Beginning of implementation of Fx method #32Paul Gilbert