Age | Commit message (Collapse) | Author |
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This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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There is one remaining warning about 'maxPriority' being set but
not tested in one of the loops in _sfRethinkSoundDrivers(), but
I'm uncertain about that one. Looks like it could be an actual
engine bug.
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_sfRethinkVoiceTypes
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_sfRethinkVoiceTypes
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trackInfoStruct structure
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Conflicts:
engines/tsage/core.h
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes10.cpp
engines/tsage/ringworld_scenes2.cpp
engines/tsage/ringworld_scenes3.cpp
engines/tsage/ringworld_scenes6.cpp
engines/tsage/ringworld_scenes8.cpp
engines/tsage/sound.cpp
engines/tsage/sound.h
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