aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/sound.h
AgeCommit message (Collapse)Author
2013-11-26TSAGE: Remove useless variables in sound codeStrangerke
2013-11-10TSAGE: Janitorial - Remove trailing spaces and tabsStrangerke
2013-11-10TSAGE: Fix for sound end actions not firing, and cleanup of related fieldsPaul Gilbert
2013-10-26TSAGE: Rename further proc12 methods to proper namesPaul Gilbert
2013-10-20TSAGE: Further R2R fixes for voice playback looking at hotspotsPaul Gilbert
2013-10-19TSAGE: Bugfixes for voice playback to work in conversationsPaul Gilbert
2013-10-15TSAGE: Further in-progress work on adding R2R voice supportPaul Gilbert
2013-10-14TSAGE: Beginnings of R2R voice streamingPaul Gilbert
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2011-11-27JANITORIAL: Remove extra semicolons.Christoph Mallon
2011-11-17TSAGE: Added new properties and stubs needed for new R2RW functionalityPaul Gilbert
2011-11-14TSAGE: Rename a variable using double-underscore (reserved)Strangerke
2011-10-31TSAGE: Implemented changes to SceneItem::display for R2RWPaul Gilbert
2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-17TSAGE: Corrected signature of ASound::play methodPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-27TSAGE: Beginning of implementation of Fx method #32Paul Gilbert
2011-07-25TSAGE: Re-factored sound driver method #32 with extra parameters needed by ↵Paul Gilbert
Sound Fx driver
2011-07-24TSAGE: Reverted to using a single thread for audio playbackPaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
This will be necessary with the introduction of the Sound FX driver, since the sound manager will do the processing for both drivers, but each will need to do their own output in their AudioStream thread
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-20TSAGE: Replaced integer counters used as mutexes with Common::Mutex usagePaul Gilbert
2011-06-20TSAGE: Loop variables are meant to be integers rather than boolsPaul Gilbert
2011-06-20TSAGE: Sound is now working!Paul Gilbert
2011-06-20TSAGE: Corrections to the sound fading codePaul Gilbert
2011-06-20TSAGE: Initial implementation of AudioStream interface for sound driverPaul Gilbert
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19TSAGE: Fix signalling an action when a song stopsPaul Gilbert
2011-06-19TSAGE: Silence GCC warnings (hopefully without breaking anything)eriktorbjorn
There is one remaining warning about 'maxPriority' being set but not tested in one of the loops in _sfRethinkSoundDrivers(), but I'm uncertain about that one. Looks like it could be an actual engine bug.
2011-06-15TSAGE: Bugfix for correctly persisting patch dataPaul Gilbert
2011-06-14TSAGE: Fix channel field copy in _sfRethinkVoiceTypesPaul Gilbert
2011-06-14TSAGE: Bugfixes for sound channel updatesPaul Gilbert
2011-06-13TSAGE: Completed initial implementation of _sfRethinkVoiceTypesPaul Gilbert
2011-06-10TSAGE: Finished implementing _sfRethinkVoiceTypesPaul Gilbert
2011-06-09TSAGE: Started work on main area of _sfRethinkVoiceTypesPaul Gilbert
2011-06-08TSAGE: Finished implementing voice type 1 post processing for ↵Paul Gilbert
_sfRethinkVoiceTypes
2011-06-08TSAGE: Finished implementing voice type 0 post-processing for ↵Paul Gilbert
_sfRethinkVoiceTypes