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path: root/engines/tsage/tsage.cpp
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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-01-01TSAGE: R2R - Make the demo startStrangerke
2013-12-24TSAGE: Remove custom shouldQuit() as it's uselessStrangerke
2013-11-11TSAGE: R2R - Minor cleanup: update some todos, use american instead of ↵Strangerke
british english, ...
2013-10-27TSAGE: Fix CID 1002365, 1002366, 1107569Strangerke
2013-10-26TSAGE: Slightly adjust R2R UI area to properly hug the bottom of the screenPaul Gilbert
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2011-12-03TSAGE: Add BF and R2R specific debugger commandsStrangerke
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Bugfix for graphics scalers not working on RingworldPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-14TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMMPaul Gilbert
This splits checking if save and load are enabled to the individual game classes.
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-27TSAGE: Tweaks to the destructor sequence to fix crashesPaul Gilbert
2011-05-27TSAGE: Bugfixes for sound de-initialisationPaul Gilbert
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-24TSAGE: Further sound driver installation logicPaul Gilbert
2011-05-14TSAGE: Add blue force library filesstrangerke
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-10TSAGE: Standardised on checks for showing the Save and Restore dialogsPaul Gilbert
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-25TSAGE: Combined the resource files into a single generic overall ResourceManagerPaul Gilbert
2011-04-17TSAGE: Disable GMM Save/Load buttons when saving/loading not allowedPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert