Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2015-08-16 | TSAGE: Disable Sherlock logo code in TsAGE engine by default | Paul Gilbert | |
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore | |||
2015-05-21 | TSAGE: Implemented game startup code for Sherlock Logo | Paul Gilbert | |
2014-02-18 | TSAGE: Make GPL headers consistent with themselves. | Johannes Schickel | |
2014-01-01 | TSAGE: R2R - Make the demo start | Strangerke | |
2013-12-24 | TSAGE: Remove custom shouldQuit() as it's useless | Strangerke | |
2013-11-11 | TSAGE: R2R - Minor cleanup: update some todos, use american instead of ↵ | Strangerke | |
british english, ... | |||
2013-10-27 | TSAGE: Fix CID 1002365, 1002366, 1107569 | Strangerke | |
2013-10-26 | TSAGE: Slightly adjust R2R UI area to properly hug the bottom of the screen | Paul Gilbert | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-12-03 | TSAGE: Add BF and R2R specific debugger commands | Strangerke | |
2011-11-01 | TSAGE: Removed game stubs for Geekwad | Paul Gilbert | |
2011-10-31 | TSAGE: Bugfix for graphics scalers not working on Ringworld | Paul Gilbert | |
2011-10-31 | TSAGE: Added skeleton for Geekwad | Paul Gilbert | |
2011-10-22 | TSAGE: Hooking up Return to Ringworld to display the user interface | Paul Gilbert | |
2011-10-22 | TSAGE: Beginnings of support for Return to Ringworld | Paul Gilbert | |
2011-10-14 | TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM | Paul Gilbert | |
This splits checking if save and load are enabled to the individual game classes. | |||
2011-10-02 | TSAGE: Added 'g' prefix to global variables | Paul Gilbert | |
2011-09-04 | TSAGE: Implemented missing interface functionality, including gun loading dialog | Paul Gilbert | |
2011-08-20 | TSAGE: Implemented Blue Force Scene #50 - Map Scene | Paul Gilbert | |
2011-08-15 | TSAGE: Corrected casing of tSage namespace to be TsAGE | Paul Gilbert | |
This matches the casing of the original engine name. | |||
2011-08-15 | TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵ | Paul Gilbert | |
within tSage | |||
2011-08-14 | TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces | Paul Gilbert | |
2011-08-11 | TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵ | Paul Gilbert | |
implementation of Scene 100 (Title Screen) | |||
2011-07-18 | TSAGE: Bugfix to make Return to Launcher work correctly | Paul Gilbert | |
2011-06-19 | Merge remote branch 'remotes/dreammaster/tsage_sound' | Paul Gilbert | |
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-27 | TSAGE: Tweaks to the destructor sequence to fix crashes | Paul Gilbert | |
2011-05-27 | TSAGE: Bugfixes for sound de-initialisation | Paul Gilbert | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-24 | TSAGE: Further sound driver installation logic | Paul Gilbert | |
2011-05-14 | TSAGE: Add blue force library files | strangerke | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-10 | TSAGE: Standardised on checks for showing the Save and Restore dialogs | Paul Gilbert | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | TSAGE: Added code to handle visual differences in Demo help dialog | Paul Gilbert | |
2011-04-25 | TSAGE: Added framework for playing the Ringworld demo | Paul Gilbert | |
2011-04-25 | TSAGE: Combined the resource files into a single generic overall ResourceManager | Paul Gilbert | |
2011-04-17 | TSAGE: Disable GMM Save/Load buttons when saving/loading not allowed | Paul Gilbert | |
2011-04-13 | TSAGE: "Cosmetic" cleanups | strangerke | |
2011-04-09 | TSAGE: Fixing uninitialised read errors identified by Valgrind | Paul Gilbert | |
2011-04-09 | TSAGE: Fixing memory leaks | Paul Gilbert | |
2011-03-12 | TSAGE: Separated out detection tables into the standard detection_tables.h | Paul Gilbert | |
2011-02-22 | TSAGE: Initial implementation of more game scenes and support classes | Paul Gilbert | |
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert | |