Age | Commit message (Collapse) | Author |
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Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
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british english, ...
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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This splits checking if save and load are enabled to the individual game classes.
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This matches the casing of the original engine name.
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within tSage
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implementation of Scene 100 (Title Screen)
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Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
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Some backends may break as I only compiled SDL
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