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path: root/engines/tsage/tsage.cpp
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2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-01-01TSAGE: R2R - Make the demo startStrangerke
2013-12-24TSAGE: Remove custom shouldQuit() as it's uselessStrangerke
2013-11-11TSAGE: R2R - Minor cleanup: update some todos, use american instead of ↵Strangerke
british english, ...
2013-10-27TSAGE: Fix CID 1002365, 1002366, 1107569Strangerke
2013-10-26TSAGE: Slightly adjust R2R UI area to properly hug the bottom of the screenPaul Gilbert
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2011-12-03TSAGE: Add BF and R2R specific debugger commandsStrangerke
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Bugfix for graphics scalers not working on RingworldPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-14TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMMPaul Gilbert
This splits checking if save and load are enabled to the individual game classes.
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵Paul Gilbert
implementation of Scene 100 (Title Screen)
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-27TSAGE: Tweaks to the destructor sequence to fix crashesPaul Gilbert
2011-05-27TSAGE: Bugfixes for sound de-initialisationPaul Gilbert
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-24TSAGE: Further sound driver installation logicPaul Gilbert
2011-05-14TSAGE: Add blue force library filesstrangerke
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-10TSAGE: Standardised on checks for showing the Save and Restore dialogsPaul Gilbert
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-25TSAGE: Combined the resource files into a single generic overall ResourceManagerPaul Gilbert
2011-04-17TSAGE: Disable GMM Save/Load buttons when saving/loading not allowedPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert