Age | Commit message (Collapse) | Author |
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scene changes
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That unlocks the infamous "Alcohol? Cool, get my daughter!" scene :P
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introduction has played
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SceneManager::_sceneNumber
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Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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I also renamed several objects and functions.
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restarting game
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This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
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of Scene #1400
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I'd previously incorrectly assumed copy protection would be disabled in the CD version of the game without actually playing all the way through to that point to find out.
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This fix the blocking problem in scene 60.
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the assassin)
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calling startSound() in scene groups 8 and 10
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the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
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still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
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matches the original
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Instead of passing an uninitialized dummy va_list to Action::attached we just
pass the va parameter from SequenceManager::attached to it now, since that
parameter is not used in Action::attached, it is safe to do that.
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the CD version
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pointing that)
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