Age | Commit message (Collapse) | Author |
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
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This is now generated automatically by the configure script from the
engine directory names.
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This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
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hall (scene 3375)
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remove some useless braces
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This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
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scene 1800. This fixes a bug in the original game.
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300 saves
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in scene 1550
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visiting canyon people
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