Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-16 | TSAGE: R2R: Clicking F5 fro Options dialog | Paul Gilbert | |
2017-11-22 | TSAGE: R2R: Fix brief flash of UI when starting demo | Paul Gilbert | |
2017-11-22 | TSAGE: R2R: Fix corruption of demo intro text | Paul Gilbert | |
2017-11-21 | TSAGE: Fix loading savegames with unreferenced dynamic objects | Paul Gilbert | |
2017-11-20 | TSAGE: Fix crash on RTL | Colin Snover | |
2017-11-20 | TSAGE: Fix deadlocks in audio code | Colin Snover | |
Fixes Trac#6618, Trac#6638, Trac#7011. | |||
2017-11-20 | TSAGE: Fix invalid C-style casts to unrelated classes | Colin Snover | |
2017-11-20 | TSAGE: Remove member access of null pointer | Colin Snover | |
2017-11-10 | Merge pull request #1041 from criezy/variadic-undefined | Thierry Crozat | |
Fix undefined behaviour in variadic functions | |||
2017-10-08 | TSAGE: Fix undefined behaviour in variadic functions | Thierry Crozat | |
Passing a type that undergoes default argument promotion as last argument of a variadic function results in undefined behaviour. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | TSAGE: BF: Add missing break to switch statement | Paul Gilbert | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-06-26 | TSAGE: remove accidentally added file | Hein-Pieter van Braam | |
Commit aee71314 seems to have accidentally added a temp file containing a libtsage.a file. We remove it here. | |||
2017-02-21 | TSAGE: R2R: Don't allow F8 to start credits when they're already on | Paul Gilbert | |
2017-02-11 | TSAGE: R2R: Fix display of animations | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | CLOUD: Make OutSaveFile start saves sync | Alexander Tkachev | |
It had to become a proxy class in order to do that. finalize() starts the saves sync. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix TsAGE copyright sign | Hubert Maier | |
2016-05-26 | TSAGE: Refactor GfxSurface and Screen to not use virtual inheritance | Paul Gilbert | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-02 | TSAGE: R2R - Fix bug in scene 2425 | Strangerke | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TSAGE: Reduce GUI header dependencies | Ori Avtalion | |
2016-03-17 | GRAPHICS: Cleanup of ManagedSurface and Screen classes | Paul Gilbert | |
2016-03-14 | TSAGE: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-28 | TSAGE: Remove ADGF_TESTING from Return to Ringworld. | Kirben | |
2016-02-25 | TSAGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TSAGE: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-08-16 | TSAGE: Disable Sherlock logo code in TsAGE engine by default | Paul Gilbert | |
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore | |||
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | TSAGE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-06-02 | TSAGE: Add cast of nullptr to (const void *) in call to variadic functions | Thierry Crozat | |
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method). | |||
2015-05-31 | TSAGE: Fix typo in comment | Torbjörn Andersson | |
2015-05-30 | TSAGE: Fix incorrectly named header defines | Paul Gilbert | |
2015-05-30 | TSAGE: Fixes for display of Sherlock Logo scene | Paul Gilbert | |
2015-05-29 | TSAGE: Showing background of Sherlock Logo scene | Paul Gilbert | |
2015-05-21 | TSAGE: Implemented game startup code for Sherlock Logo | Paul Gilbert | |
2015-05-20 | TSAGE: Implemented scene logic for Sherlock Logo | Paul Gilbert | |
2015-05-19 | TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display | Paul Gilbert | |
2015-01-26 | TSAGE: BF - Fix another color glitch | Strangerke | |
2015-01-26 | TSAGE: BF - Fix a glitch in scene 935 | Strangerke | |
2015-01-26 | TSAGE: Fix 3 uninitialized variables | Strangerke | |