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AgeCommit message (Collapse)Author
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18Merge of GCC compilation fixesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16TSAGE: fix tokenization issue in SYNC_ENUM in GCCAlex Bevilacqua
This needs to be tested in MSVC to ensure it doesn't now break Windows builds with a different error ;)
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling ↵Paul Gilbert
screens
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's ↵Paul Gilbert
moving towards
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert
2011-02-16TSAGE: Yet another pathfinding bugfixPaul Gilbert
2011-02-16TSAGE: Another pathfinding bugfixPaul Gilbert
2011-02-15TSAGE: Bugfixes for the player pathfinderPaul Gilbert
2011-02-15TSAGE: Bugfix to correctly clear the walk region intersection lists when ↵Paul Gilbert
changing scenes
2011-02-15TSAGE: Bugfix to load walk region areas correctlyPaul Gilbert
2011-02-14TSAGE: Bugfix for speaking text being hidden when the same speaker speaks ↵Paul Gilbert
multiple times
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert