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AgeCommit message (Expand)Author
2011-08-20TSAGE: Fix Valgrind issues with loading Scene 50Paul Gilbert
2011-08-20TSAGE: Fix memory leak of sound voiceType listPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...Paul Gilbert
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-14TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)Paul Gilbert
2011-08-14TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flagPaul Gilbert
2011-08-14TSAGE: Further changes to Blue Force scenes, and started implementing scene 109Paul Gilbert
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-14TSAGE: Removed recently added preloadVisage methodPaul Gilbert
2011-08-14TSAGE: Added new global variables for Blue ForcePaul Gilbert
2011-08-13Merge pull request #63 from tsoliman/detection-tablesFilippos Karapetis
2011-08-13TSAGE: Fix crash when exiting whilst a palette rotation is activePaul Gilbert
2011-08-13CGE: Fix backslashes in module.mkPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...Paul Gilbert
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...Paul Gilbert
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-06TSAGE: Flag Blue Force with ADGF_UNSTABLETarek Soliman
2011-08-06TSAGE: Flag CD titles with ADGF_CDTarek Soliman
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if appropr...Paul Gilbert
2011-08-03TSAGE: Workaround for original game bug of inventory being available after cr...Paul Gilbert
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Fix for background music to properly fade when leaving Scene #7700Paul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-08-01TSAGE: Fix parameters in various calls to fadeOut methodPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-30TSAGE: Fix call to correct base class in Scene #60 itemsPaul Gilbert
2011-07-30TSAGE: Fix base hotspot classes of hotspots in Scene #40Paul Gilbert
2011-07-30TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40Paul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Added sound debugger commandPaul Gilbert