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2011-05-27TSAGE: Bugfixes for sound de-initialisationPaul Gilbert
2011-05-27TSAGE: Bugfix for loading savegames directly from the launcherPaul Gilbert
2011-05-27TSAGE: Bugfix for saving game in scene #4025Paul Gilbert
2011-05-27TSAGE: Bugfix for using lift after restoring a savegame in scene #2320Paul Gilbert
2011-05-26TSAGE: Updated the separation of fields from the Sound class to the ↵Paul Gilbert
trackInfoStruct structure
2011-05-25TSAGE: Add scene description in scene groups 8 and 10strangerke
2011-05-25TSAGE: Cosmetic modification, for consistencystrangerke
2011-05-25TSAGE: Add a couple of commentsstrangerke
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: analyse -> analyzeMatthew Hoops
2011-05-25TSAGE: Silence another (incorrect but still annoying) uninitialized var warningMax Horn
2011-05-24TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the ↵strangerke
game becomes unresponsive.". Also fix an animation bug related to display priorities
2011-05-24TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get ↵strangerke
back up again, his walk animation gets screwed"
2011-05-24Merge branch 'tsage_sound' of github.com:dreammaster/scummvm into tsage_soundPaul Gilbert
Conflicts: engines/tsage/core.h engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes10.cpp engines/tsage/ringworld_scenes2.cpp engines/tsage/ringworld_scenes3.cpp engines/tsage/ringworld_scenes6.cpp engines/tsage/ringworld_scenes8.cpp engines/tsage/sound.cpp engines/tsage/sound.h
2011-05-24TSAGE: Added some extra code for volume control and start on rethinking ↵Paul Gilbert
voice types
2011-05-24TSAGE: Further sound driver installation logicPaul Gilbert
2011-05-24TSAGE: More code for installing sound driversPaul Gilbert
2011-05-24TSAGE: Implemented more _sf methodsPaul Gilbert
2011-05-24TSAGE: Implemented more SoundManager methodsPaul Gilbert
2011-05-24TSAGE: Bugfixes for extracting sound data propertiesPaul Gilbert
2011-05-24TSAGE: Implemented a lot of the SoundManager methodsPaul Gilbert
2011-05-24TSAGE: Implemented the methods of the Sound classPaul Gilbert
2011-05-24TSAGE: Added fields for the Sound classPaul Gilbert
2011-05-24TSAGE: Implemented the code for the ASound classPaul Gilbert
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-24TSAGE: Added some extra code for volume control and start on rethinking ↵Paul Gilbert
voice types
2011-05-23TSAGE: Remove redundant semicolonsMax Horn
2011-05-22TSAGE: Fix bug "Scene 4150: Using the duck produces the message, "You don't ↵strangerke
need to use your stunner,[...]"
2011-05-22TSAGE: Fix bug "Scene 2100: Examining the middle console triggers an ↵strangerke
assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed.""
2011-05-18TSAGE: Further sound driver installation logicPaul Gilbert
2011-05-18TSAGE: Fix several glitches in scene 4000strangerke
2011-05-18TSAGE: Fix bug in scene 2280 (when picking up left boots)strangerke
2011-05-18TSAGE: Fix a serie of bugs in scenes 4045 and 4000strangerke
2011-05-17TSAGE: Name the RandomSourceMax Horn
2011-05-16TSAGE: Fix graphics button behaviour (slightly hackish)eriktorbjorn
Don't rely on event.mousePos staying the same throughout the loop. This makes sure the button stays highlighted for as long as the mouse button is depressed, unless the mouse is moved off the button. The calculation of mousePos is slightly hackish. It should probably use a GfxManager object for that, but this will do for now.
2011-05-16TSAGE: Added support for handling keypresses in the Game classes. Separated ↵Paul Gilbert
logic for full game versus demo into the respective Game classes.
2011-05-16TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keysPaul Gilbert
2011-05-16TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTERPaul Gilbert
2011-05-16TSAGE: Implemented the Exit dialog in the Ringworld demoPaul Gilbert
2011-05-16TSAGE: Fix for crash when hiding cursor in Ringworld demoPaul Gilbert
2011-05-16TSAGE: Fix bad palette in the Fleeing planet cutsceneeriktorbjorn
It was using out-of-bounds data to manipulate the palette, and a missing break caused it to change palette again immediately. Still, even after this change I had the impression that the temporary palette was visible for a bit longer in DOSBox. Could be my imagination, though.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-15TSAGE: Made some dialogs less CPU hungryeriktorbjorn
The start/intro dialog, the inventory dialog and the conversation dialog now call delayMillis() in their event loop. This is consistent with how the action menu dialog already worked.
2011-05-15TSAGE: Fix some errors in endGame().eriktorbjorn
Save slot 0 is valid. It's -1 that indicates cancelling. Also, we need to check if the user tried to quit, to avoid a nasty loop of hard-to-terminate restore dialogs.
2011-05-15TSAGE: Ensured all scenes with custom data properly save it in the savegamesPaul Gilbert
2011-05-15TSAGE: Fixed saving problem and talking to Seeker in Scene #50Paul Gilbert
2011-05-15TSAGE: Add the skeletton of createScene()strangerke
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the ↵Paul Gilbert
Ringworld demo scene creation to it's own game class
2011-05-14TSAGE: Added skeleton game class for Blue ForcePaul Gilbert
2011-05-14TSAGE: Move the RingworldDemoGame class to the ringworld_demo filePaul Gilbert