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path: root/engines/tucker/detection.cpp
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2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-09-29TUCKER: Game doesn't use MIDI, mark it as such.Henrik "Henke37" Andersson
2018-12-30TUCKER: Added support for Russian fan translationEugene Sandulenko
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-07-04TUCKER: Use nullptrAdrian Frühwirth
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-16TUCKER: Add savegame metadata and autosave supportAdrian Frühwirth
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25TUCKER: Let listSaves return list sorted on slot numbers.Johannes Schickel
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02TUCKER: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-20TUCKER: add missing code for kSupportsLoadingDuringStartupGregory Montoir
2010-11-07TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54126
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-24added detection entry for playable demo and some code differencesGregory Montoir
svn-id: r36044
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData ↵Gregory Montoir
for polish version (tracker item #2436225) svn-id: r35417
2008-12-16added Czech version detection entry, tracker item #2435411Gregory Montoir
svn-id: r35402
2008-12-16added polish version as reported on tracker item #2433494, removed english ↵Gregory Montoir
charset as default svn-id: r35401
2008-12-13fixed bug #2423037, wrong demo version detectionGregory Montoir
svn-id: r35332
2008-12-12fixed german version detection, added datafiles remapping as listed in bug ↵Gregory Montoir
tracker item #2422555 svn-id: r35319
2008-12-03reworked bud tucker demo detectionGregory Montoir
svn-id: r35228
2008-11-30fixed listSaves orderingGregory Montoir
svn-id: r35191
2008-11-30added detection entries and charset selection for german versionGregory Montoir
svn-id: r35188
2008-11-28added support for kSupportsLoadingDuringRuntime & ↵Gregory Montoir
kSupportsSavingDuringRuntime, cleanup svn-id: r35171
2008-11-15added support for animation sequenceGregory Montoir
added support for non-interactive demo fixed wrong end of demo screen when quitting the game using the inventory svn-id: r35069
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
svn-id: r35052
2008-11-10Add entry for English version. Dies instantly for me.Eugene Sandulenko
svn-id: r34997
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990