Age | Commit message (Collapse) | Author |
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against the original)
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Some backends may break as I only compiled SDL
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master
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
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Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
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This change has not been tested, since I do not own copy of Tucker.
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svn-id: r55806
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Minor bugs outro)
svn-id: r45200
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svn-id: r44393
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svn-id: r42610
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svn-id: r42456
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svn-id: r41520
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- separated instruction table parsing from instruction execution
- added a few debug calls to monitor game flags changes
- some variables/functions renaming
svn-id: r40454
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svn-id: r38685
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svn-id: r38188
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svn-id: r35876
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svn-id: r35875
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svn-id: r35873
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svn-id: r35542
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svn-id: r35274
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svn-id: r35155
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svn-id: r35100
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svn-id: r34999
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svn-id: r34995
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svn-id: r34990
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