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path: root/engines/tucker/locations.cpp
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2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-09TUCKER: Fix some values assigned to _csDataLoadedStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-03-07TUCKER: Remove some useless modification of sprite stateStrangerke
2014-03-07TUCKER: Reduce the scope of some variablesStrangerke
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2011-12-02TUCKER: remove duplicated logic branches in locations 48 and 66 (checked ↵Gregory Montoir
against the original)
2011-11-03TUCKER: Added FIXMEs for seemingly superfluous logic branchesFilippos Karapetis
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).
2011-02-18TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavyGregory Montoir
2011-02-18TUCKER: fix #3106536 - Punk stuck (moving in background)Gregory Montoir
2011-02-18TUCKER: fix #3106520 - Prison water drop leaves a lineGregory Montoir
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - ↵Gregory Montoir
Minor bugs outro) svn-id: r45200
2009-09-27TUCKER: add clipping for text drawingGregory Montoir
svn-id: r44393
2009-07-19fix bug #2597980 - TUCKER: Sprite glitchGregory Montoir
svn-id: r42610
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
svn-id: r42456
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-05-11some cleanup :Gregory Montoir
- separated instruction table parsing from instruction execution - added a few debug calls to monitor game flags changes - some variables/functions renaming svn-id: r40454
2009-02-21cleanupGregory Montoir
svn-id: r38685
2009-02-15correct sprite state for location 43 (fixes #2600759)Gregory Montoir
svn-id: r38188
2009-01-16Some cleanup (one could replace some of those switch/case by jump tables...)Max Horn
svn-id: r35876
2009-01-16TUCKER: Got rid of _fileToLoadMax Horn
svn-id: r35875
2009-01-16TUCKER: Simplify TuckerEngine::copyLocBitmapMax Horn
svn-id: r35873
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-12-07added dirty screen rects redrawGregory Montoir
svn-id: r35274
2008-11-23various fixes, Bud Tucker should now be completable (tested with french version)Gregory Montoir
svn-id: r35155
2008-11-16some fixes to input handling, cleanupGregory Montoir
svn-id: r35100
2008-11-10fixed charset issues & wrong state for locations 13,16,23Gregory Montoir
svn-id: r34999
2008-11-10Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r34995
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990