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path: root/engines/tucker/tucker.cpp
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2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game ↵Strangerke
is loaded from launcher
2014-05-24TUCKER: Add a couple of safeguards to avoid out of bound access during the ↵Strangerke
display of credits
2014-05-24TUCKER: Add a safeguard to avoid a potential out of bound accessStrangerke
2014-03-21TUCKER: Change the type of the return value of ↵Strangerke
handleSpecialObjectSelectionSequence()
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential ↵Strangerke
out-of-bounds read, change the type of a variable to boolean
2014-03-09TUCKER: Some renaming in GraphicsStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Fix some values assigned to _skipCurrentCharacterDrawStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-08TUCKER: Initialize some uninitialized variablesStrangerke
2014-03-07TUCKER: Use a boolean for drawFlag instead of an integerStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-03-07TUCKER: Reduce the scope of some variablesStrangerke
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-10TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."dergunov
"Use Peg" is a single-item action and these are hardcoded in the engine. The default otherwise is dual-item action "Use X on Y".
2013-07-16TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."D G Turner
The mof instruction needs to return 0 or 1 to continue execution, rather than 2 which indicates to end table instruction execution. Using 0 as this is most likely correct value.
2013-07-14TUCKER: Add support for skipping unhandled/invalid instructions.D G Turner
This ensures that if any unhandled/invalid instructions are present, they are skipped, rather than locking up engine execution. This is a secondary fix for bug #3614697 - "Spanish version uncompletable at end of 2nd part" and any other future bugs of this type.
2013-07-14TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."D G Turner
This add support for the unhandled "mof" instruction present in the Spanish version. This effectively skips it as a NOP/invalid, which prevents it locking up the game at the end of the 2nd part.
2013-07-12TUCKER: Fix palette fadesWillem Jan Palenstijn
This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0 and fixes bug #3614686.
2011-05-17TUCKER: Give name to RandomSource, to register it with event recorderMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-20TUCKER: add missing code for kSupportsLoadingDuringStartupGregory Montoir
2011-03-19TUCKER: Get rid of syncSoundSettings()dhewg
And respect global mute settings
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-18TUCKER: fix #3106714 - Wrong animation after TV offGregory Montoir
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol.
2011-02-18TUCKER: cleanupGregory Montoir
2011-02-18TUCKER: fix #3106542 - Ego drawn behind backgroundGregory Montoir
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18TUCKER: fix #3106536 - Punk stuck (moving in background)Gregory Montoir
2011-02-18TUCKER: fix #2628056 - Text Dialogue is out of syncGregory Montoir
always synchronize text with speech sound. Note, some subtitles present in the datafiles are inconsistent (written text different from spoken).
2011-02-18TUCKER: fix #2627967 - Slow WalkingGregory Montoir
The waitForTimer calls in fade*Palette are actually duplicated ; mainLoop already handles timing.
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - ↵Gregory Montoir
Minor bugs outro) svn-id: r45200
2009-10-11TUCKER: fix original game glitch (tracker item #2872385 - Fish swims out of ↵Gregory Montoir
aquarium) svn-id: r44899