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2011-09-08TUCKER: Made some static data const.Johannes Schickel
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-19TUCKER: Get rid of syncSoundSettings()dhewg
And respect global mute settings
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
svn-id: r49458
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
svn-id: r49452
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-07Adapt TUCKER to use RewindableAudioStream and Mixer::playInputStreamLooping. ↵Johannes Schickel
(Needs testing, please :-) svn-id: r47130
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - ↵Gregory Montoir
Minor bugs outro) svn-id: r45200
2009-10-11TUCKER: ignore selected verb when displaying options (tracker item #2872383 ↵Gregory Montoir
- Look at options) svn-id: r44898
2009-09-27TUCKER: add clipping for text drawingGregory Montoir
svn-id: r44393
2009-08-25TUCKER: add support for commpressed intro sound effectsGregory Montoir
svn-id: r43733
2009-08-25TUCKER: some dirty rects handling fixesGregory Montoir
svn-id: r43732
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
svn-id: r42456
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21simplified sound handling in animation sequencesGregory Montoir
svn-id: r40747
2009-05-17cleanupGregory Montoir
svn-id: r40646
2009-05-17Changed the FLIC player to the common VideoDecoder interface. Note that ↵Filippos Karapetis
currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played svn-id: r40638
2009-05-11some cleanup :Gregory Montoir
- separated instruction table parsing from instruction execution - added a few debug calls to monitor game flags changes - some variables/functions renaming svn-id: r40454
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-03-01fix for tracker item #2628896 TUCKER: Invisible Raincoat bugGregory Montoir
svn-id: r38991
2009-02-21cleanupGregory Montoir
svn-id: r38685
2009-01-25added a few more code differences, demo version is now completableGregory Montoir
svn-id: r36063
2009-01-25TUCKER: modified flic playback to make use of dirtyrectsGregory Montoir
svn-id: r36060
2009-01-24added detection entry for playable demo and some code differencesGregory Montoir
svn-id: r36044
2009-01-18cleanupGregory Montoir
svn-id: r35891
2009-01-18get rid of AnimationSequencePlayer::_currentSeqNumGregory Montoir
svn-id: r35890
2009-01-18splitted play/load class methods in introduction animation playerGregory Montoir
svn-id: r35887
2009-01-16Some cleanup (one could replace some of those switch/case by jump tables...)Max Horn
svn-id: r35876
2009-01-16TUCKER: Got rid of _fileToLoadMax Horn
svn-id: r35875
2009-01-16TUCKER: Changed loadFile and loadImage to take filename as parameter (trying ↵Max Horn
to get rid of _fileToLoad) svn-id: r35874
2009-01-16TUCKER: Simplify TuckerEngine::copyLocBitmapMax Horn
svn-id: r35873
2009-01-03reorganized introduction sequence static data (to simplify code when using ↵Gregory Montoir
compressed audio files) svn-id: r35710
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData ↵Gregory Montoir
for polish version (tracker item #2436225) svn-id: r35417
2008-12-16changed game version flags handling, should fix #2434208Gregory Montoir
svn-id: r35398
2008-12-07added dirty screen rects redrawGregory Montoir
svn-id: r35274
2008-12-03reworked bud tucker demo detectionGregory Montoir
svn-id: r35228