Age | Commit message (Collapse) | Author |
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handleSpecialObjectSelectionSequence()
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And respect global mute settings
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master
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
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This change has not been tested, since I do not own copy of Tucker.
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svn-id: r55850
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svn-id: r55479
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svn-id: r55473
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svn-id: r55197
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Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54141
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svn-id: r53484
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svn-id: r49458
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svn-id: r49452
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svn-id: r48279
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(Needs testing, please :-)
svn-id: r47130
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without details; help filling these out is welcome)
svn-id: r46128
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Minor bugs outro)
svn-id: r45200
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- Look at options)
svn-id: r44898
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svn-id: r44393
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svn-id: r43733
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svn-id: r43732
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svn-id: r42456
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svn-id: r41520
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they're decoders, not players
svn-id: r40759
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svn-id: r40747
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svn-id: r40646
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currently the double animation in Bud Tucker's intro credits is broken, as the second background animation is not played
svn-id: r40638
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- separated instruction table parsing from instruction execution
- added a few debug calls to monitor game flags changes
- some variables/functions renaming
svn-id: r40454
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svn-id: r39003
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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svn-id: r38991
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svn-id: r38685
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svn-id: r36063
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