Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-03-12 | TUCKER: Don't try parsing missing debug values in demo | Ori Avtalion | |
Fixes the demo thinking it's in debug mode and allowing ESC to quit. | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | TUCKER: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-24 | TUCKER: Hide cursor in cutscenes | Ori Avtalion | |
2016-02-22 | TUCKER: Allow skipping and quitting from cutscene loops | Ori Avtalion | |
2016-02-22 | TUCKER: Remove errant loop increment (confirmed by cyx) | Ori Avtalion | |
2015-09-27 | TUCKER: Add missing music to the intro | Torbjörn Andersson | |
I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely. | |||
2015-09-27 | TUCKER: Fix overflow in volume calculation | Torbjörn Andersson | |
This affected Bud's line, "Is that the great mystery invention you had hidden away?" in the intro, making it very hard to hear, and possibly other sounds as well. I don't know if this was a bug in the original game, but it's much closer to the English version I own now. | |||
2014-05-25 | TUCKER: Skip the display of the intro and of the chapter number when a game ↵ | Strangerke | |
is loaded from launcher | |||
2014-05-24 | TUCKER: Add a check to error out when the index isn't found for a given ↵ | Strangerke | |
location number | |||
2014-05-24 | TUCKER: Add a couple of safeguards to avoid out of bound access during the ↵ | Strangerke | |
display of credits | |||
2014-05-24 | TUCKER: Add a safeguard to avoid a potential out of bound access | Strangerke | |
2014-03-21 | TUCKER: Change the type of the return value of ↵ | Strangerke | |
handleSpecialObjectSelectionSequence() | |||
2014-03-20 | TUCKER: Fix some uninitialized variables | Strangerke | |
2014-03-15 | TUCKER: Initialize some more pointers with nullptr instead of 0 | Strangerke | |
2014-03-15 | TUCKER: Use boolean instead of integer in several places | Strangerke | |
2014-03-15 | TUCKER: Initialize some pointers with nullptr instead of 0 | Strangerke | |
2014-03-15 | TUCKER: Add a safeguard in updateCharPosition() to avoid a potential ↵ | Strangerke | |
out-of-bounds read, change the type of a variable to boolean | |||
2014-03-09 | TUCKER: Some renaming in Graphics | Strangerke | |
2014-03-09 | TUCKER: Some more refactoring | Strangerke | |
2014-03-09 | TUCKER: Some more refactoring | Strangerke | |
2014-03-09 | TUCKER: Fix some values assigned to _csDataLoaded | Strangerke | |
2014-03-09 | TUCKER: make _panelLockedFlag a boolean instead of an integer | Strangerke | |
2014-03-09 | TUCKER: Fix some values assigned to _skipCurrentCharacterDraw | Strangerke | |
2014-03-09 | TUCKER: Some more renaming | Strangerke | |
2014-03-08 | TUCKER: Some more renaming | Strangerke | |
2014-03-08 | TUCKER: Change the type of some variables to boolean | Strangerke | |
2014-03-08 | TUCKER: Initialize some uninitialized variables | Strangerke | |
2014-03-07 | TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy | Strangerke | |
2014-03-07 | TUCKER: Use a boolean for drawFlag instead of an integer | Strangerke | |
2014-03-07 | TUCKER: Some more renaming | Strangerke | |
2014-03-07 | TUCKER: Use boolean in place of integer for some members of the Sprite structure | Strangerke | |
2014-03-07 | TUCKER: Start renaming struct members to follow coding/naming conventions | Strangerke | |
2014-03-07 | TUCKER: Remove some useless modification of sprite state | Strangerke | |
2014-03-07 | TUCKER: Reduce the scope of some variables | Strangerke | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | TUCKER: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-10 | TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..." | dergunov | |
"Use Peg" is a single-item action and these are hardcoded in the engine. The default otherwise is dual-item action "Use X on Y". | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-08-03 | TUCKER: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | TUCKER: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-16 | TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..." | D G Turner | |
The mof instruction needs to return 0 or 1 to continue execution, rather than 2 which indicates to end table instruction execution. Using 0 as this is most likely correct value. | |||
2013-07-14 | TUCKER: Add support for skipping unhandled/invalid instructions. | D G Turner | |
This ensures that if any unhandled/invalid instructions are present, they are skipped, rather than locking up engine execution. This is a secondary fix for bug #3614697 - "Spanish version uncompletable at end of 2nd part" and any other future bugs of this type. |