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2011-03-20TUCKER: add missing code for kSupportsLoadingDuringStartupGregory Montoir
2011-03-19TUCKER: Get rid of syncSoundSettings()dhewg
And respect global mute settings
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).
2011-02-18TUCKER: fix #3106714 - Wrong animation after TV offGregory Montoir
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol.
2011-02-18TUCKER: cleanupGregory Montoir
2011-02-18TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavyGregory Montoir
2011-02-18TUCKER: fix #3106542 - Ego drawn behind backgroundGregory Montoir
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18TUCKER: fix #3106536 - Punk stuck (moving in background)Gregory Montoir
2011-02-18TUCKER: fix #3106520 - Prison water drop leaves a lineGregory Montoir
2011-02-18TUCKER: fix #2628056 - Text Dialogue is out of syncGregory Montoir
always synchronize text with speech sound. Note, some subtitles present in the datafiles are inconsistent (written text different from spoken).
2011-02-18TUCKER: fix #2627967 - Slow WalkingGregory Montoir
The waitForTimer calls in fade*Palette are actually duplicated ; mainLoop already handles timing.
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-11-07TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54126
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
svn-id: r49458
2010-06-06fix sequence frame numbering (decrement if getCurFrame now returns the last ↵Gregory Montoir
decoded frame number) svn-id: r49455
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
svn-id: r49452
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
svn-id: r49079
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-25fix missing sound effects during introduction with non French versions.Gregory Montoir
svn-id: r48801
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-19Move raw audio streams to new header sound/raw.hMax Horn
svn-id: r47368
2010-01-19Rename 'Linear' audio streams to 'raw'Max Horn
svn-id: r47367
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
svn-id: r47334
2010-01-10- Add a SubLoopingAudioStream, which loops a nested part of a stream and ↵Johannes Schickel
thus features the same looping capabilites as LinearMemoryStream and LinearDiskStream. - Remove custom looping code from LinearMemoryStream and LinearDiskStream. - Adapt various client code to the changes. svn-id: r47226