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AgeCommit message (Expand)Author
2018-01-31TUCKER: Fix dirty rects drawing bug in drawStringInteger()Adrian Frühwirth
2018-01-31TUCKER: Use existing enum for verbsAdrian Frühwirth
2018-01-31TUCKER: Fix dentist music in mall being played incorrectlyAdrian Frühwirth
2018-01-31TUCKER: Fix bubbles in Plugs shopAdrian Frühwirth
2018-01-31TUCKER: Cure Bud's and Billy's seasicknessAdrian Frühwirth
2018-01-31TUCKER: Fix walking Royston glitchAdrian Frühwirth
2018-01-31TUCKER: Clarify comment in room palette handling codeEugene Sandulenko
2018-01-31TUCKER: Fix color cycling in submarine roomAdrian Frühwirth
2018-01-31TUCKER: Fix font rendering bugAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-03-12TUCKER: Don't try parsing missing debug values in demoOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-25TUCKER: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-24TUCKER: Hide cursor in cutscenesOri Avtalion
2016-02-22TUCKER: Allow skipping and quitting from cutscene loopsOri Avtalion
2016-02-22TUCKER: Remove errant loop increment (confirmed by cyx)Ori Avtalion
2015-09-27TUCKER: Add missing music to the introTorbjörn Andersson
2015-09-27TUCKER: Fix overflow in volume calculationTorbjörn Andersson
2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game i...Strangerke
2014-05-24TUCKER: Add a check to error out when the index isn't found for a given locat...Strangerke
2014-05-24TUCKER: Add a couple of safeguards to avoid out of bound access during the di...Strangerke
2014-05-24TUCKER: Add a safeguard to avoid a potential out of bound accessStrangerke
2014-03-21TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...Strangerke
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...Strangerke
2014-03-09TUCKER: Some renaming in GraphicsStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Fix some values assigned to _csDataLoadedStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Fix some values assigned to _skipCurrentCharacterDrawStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-08TUCKER: Initialize some uninitialized variablesStrangerke
2014-03-07TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpyStrangerke
2014-03-07TUCKER: Use a boolean for drawFlag instead of an integerStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-03-07TUCKER: Remove some useless modification of sprite stateStrangerke
2014-03-07TUCKER: Reduce the scope of some variablesStrangerke
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18TUCKER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-10TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."dergunov
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner