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path: root/engines/voyeur/voyeur.cpp
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2014-01-19VOYEUR: Further savegame loading fixesPaul Gilbert
2014-01-19VOYEUR: Some fixes for savegame loadingPaul Gilbert
2014-01-18VOYEUR: Fix for phone message playing every time apartment was shownPaul Gilbert
2014-01-18VOYEUR: Implemented remainder of reviewTape and dependent methodsPaul Gilbert
2014-01-14VOYEUR: Further saving logicPaul Gilbert
2014-01-08VOYEUR: Preliminary savegame functionalityPaul Gilbert
2014-01-07VOYEUR: Fix some more CppCheck warningsStrangerke
2014-01-06VOYEUR: Moved SVoy and game events to their own filePaul Gilbert
2014-01-07VOYEUR: Remove a couple of useless variables, change type of some other to ↵Strangerke
use booleans, add CHECKME
2014-01-05VOYEUR: Clean up of some of the startup codePaul Gilbert
2014-01-05VOYEUR: Added a state field for current game areaPaul Gilbert
2014-01-05VOYEUR: Rename the old _playStamp1/2 variables to have better namesPaul Gilbert
2014-01-05VOYEUR: Moved _stampFlags to VoyeurEnginePaul Gilbert
2014-01-03VOYEUR: Fixes for decoding RL2 videos with transparencyPaul Gilbert
2014-01-03VOYEUR: Variable renaming for Video IdPaul Gilbert
2014-01-03VOYEUR: Replaced original game mansion scrolling with a more effective onePaul Gilbert
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
2013-12-31VOYEUR: Implementing game end methodsPaul Gilbert
2014-01-01VOYEUR: Animation improvements to better handle Voyeur RL2 videosPaul Gilbert
2013-12-30VOYEUR: Clean up playAVideoDurationPaul Gilbert
2013-12-30VOYEUR: Implemented remainder of playAVideoDurationPaul Gilbert
2013-12-30VOYEUR: Adding support for manually set backgrounds to RL2 playbackPaul Gilbert
2013-12-29VOYEUR: Implemented playAVideo code, and support for RLV3 videosPaul Gilbert
2013-12-29VOYEUR: Mouse flags cleanup and in progress work on doGossipPaul Gilbert
2013-12-28VOYEUR: Fixes for mouse cursor callsPaul Gilbert
2013-12-28VOYEUR: Fixed naming of mouse state flagsPaul Gilbert
2013-12-28VOYEUR: Further replacement of page flip code with flipPageAndWait callsPaul Gilbert
2013-12-28VOYEUR: Implemented evidence display codePaul Gilbert
2013-12-26VOYEUR: Implemented playAVideoDurationPaul Gilbert
2013-12-25VOYEUR: Better implementation of rect resourcesPaul Gilbert
2013-12-25VOYEUR: Implemented doGossipPaul Gilbert
2013-12-20VOYEUR: Implemented doRoom methodPaul Gilbert
2013-12-19VOYEUR: Beginnings of camera spy screenPaul Gilbert
2013-12-18VOYEUR: Implemented checkTransitionPaul Gilbert
2013-12-15VOYEUR: Fix extra flag parameters for getBoltGroup and freeBoltGroupPaul Gilbert
2013-12-14VOYEUR: Implemented support methods needed for doAptPaul Gilbert
2013-12-14VOYEUR: Fix various warningsPaul Gilbert
2013-12-14VOYEUR: In progress implementation of doInterfacePaul Gilbert
2013-12-13VOYEUR: Fix for parsePlayCommands command 9Paul Gilbert
2013-12-11VOYEUR: Implemented the saveLastInplay methodPaul Gilbert
2013-12-11VOYEUR: Implemented more of parsePlayCommandsPaul Gilbert
2013-12-10VOYEUR: More of parsePlayCommands implementedPaul Gilbert
2013-12-10VOYEUR: Start of implementing parsePlayCommandsPaul Gilbert
2013-12-09VOYEUR: Implemented the playStamp methodPaul Gilbert
2013-12-08VOYEUR: Moved stm methods into ThreadResource classPaul Gilbert
2013-12-08VOYEUR: Temporarily disable startup screensPaul Gilbert
2013-12-08VOYEUR: Extra control/group initialisationPaul Gilbert
2013-12-08VOYEUR: Implementation of basic StampBoltFile resource typesPaul Gilbert
2013-12-05VOYEUR: Implemented addVideoEventStart and dependent variable initialisationPaul Gilbert
2013-12-05VOYEUR: Did some refactoring of game filesPaul Gilbert
2013-12-04VOYEUR: Added staticres.cpp filePaul Gilbert