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path: root/engines/voyeur/voyeur_game.cpp
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2014-01-21VOYEUR: Renaming of thread data pointersPaul Gilbert
2014-01-20VOYEUR: Fix for aborting out of sending someoneo the tapePaul Gilbert
2014-01-20VOYEUR: Fix palette issues in second half of doGossipPaul Gilbert
2014-01-19VOYEUR: Some fixes for savegame loadingPaul Gilbert
2014-01-18VOYEUR: Minor fixes to reviewTapePaul Gilbert
2014-01-18VOYEUR: Implemented remainder of reviewTape and dependent methodsPaul Gilbert
2014-01-18VOYEUR: Implemented addSaveRect and clipRectPaul Gilbert
2014-01-18VOYEUR: Fix sFillBox to work for PictureResource as wellPaul Gilbert
2014-01-18VOYEUR: Fix anonymous resource in reviewTape to a hotspot listPaul Gilbert
2014-01-17VOYEUR: Fix switching TV watch gossip to reviewing the tapePaul Gilbert
2014-01-17VOYEUR: Fix for video playback when no custom pic list needs to be appliedPaul Gilbert
2014-01-17VOYEUR: Cleanup of doGossip, and better generic video playback codePaul Gilbert
2014-01-08VOYEUR: Preliminary savegame functionalityPaul Gilbert
2014-01-07VOYEUR: Fix some more CppCheck warningsStrangerke
2014-01-06VOYEUR: Moved SVoy and game events to their own filePaul Gilbert
2014-01-07VOYEUR: Remove a couple of useless variables, change type of some other to ↵Strangerke
use booleans, add CHECKME
2014-01-06VOYEUR: Use boolean for _isAM instead of intStrangerke
2014-01-05VOYEUR: Added a state field for current game areaPaul Gilbert
2014-01-05VOYEUR: Rename the old _playStamp1/2 variables to have better namesPaul Gilbert
2014-01-05VOYEUR: Moved _stampFlags to VoyeurEnginePaul Gilbert
2014-01-05VOYEUR: Fix for crash when changing time periodPaul Gilbert
2014-01-03VOYEUR: Hooked up debugger, and added a 'time' commandPaul Gilbert
2014-01-03VOYEUR: Variable renaming for Video IdPaul Gilbert
2014-01-03VOYEUR: Workaround for original code causing crash after calling doEvidDisplayPaul Gilbert
2014-01-03VOYEUR: Replaced original game mansion scrolling with a more effective onePaul Gilbert
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
2014-01-02VOYEUR: In progress work trying to fix doGossipPaul Gilbert
2013-12-31VOYEUR: Implemented game ending title and creditsPaul Gilbert
2013-12-31VOYEUR: Implementing game end methodsPaul Gilbert
2013-12-31VOYEUR: Fix guilt check post doTapePlaying callPaul Gilbert
2013-12-30VOYEUR: Fixes to vDoCycleInt for tape playback palette animationPaul Gilbert
2013-12-30VOYEUR: Fix to doTapePlaying to show tape imagePaul Gilbert
2013-12-30VOYEUR: Clean up playAVideoDurationPaul Gilbert
2013-12-30VOYEUR: Fix bugs in police arriving playbackPaul Gilbert
2013-12-30VOYEUR: Adding support for manually set backgrounds to RL2 playbackPaul Gilbert
2013-12-29VOYEUR: Implemented playAVideo code, and support for RLV3 videosPaul Gilbert
2013-12-29VOYEUR: Mouse flags cleanup and in progress work on doGossipPaul Gilbert
2013-12-28VOYEUR: Fix right click to exit room closeupsPaul Gilbert
2013-12-28VOYEUR: Bugfixes for doEvidDisplayPaul Gilbert
2013-12-28VOYEUR: Fixed naming of mouse state flagsPaul Gilbert
2013-12-28VOYEUR: Implemented evidence display codePaul Gilbert
2013-12-28VOYEUR: Refactored code fragments to use flipPageAndWaitPaul Gilbert
2013-12-28VOYEUR: Fix for doRoom start and loopingPaul Gilbert
2013-12-26VOYEUR: Implemented getChooseButtonPaul Gilbert
2013-12-26VOYEUR: Implemented playAVideoDurationPaul Gilbert
2013-12-25VOYEUR: Implemented checkForIncriminatePaul Gilbert
2013-12-25VOYEUR: Implemented checkForMurderPaul Gilbert
2013-12-25VOYEUR: Better implementation of rect resourcesPaul Gilbert
2013-12-25VOYEUR: Implement doTapePlayingPaul Gilbert
2013-12-25VOYEUR: Implemented doGossipPaul Gilbert
2013-12-25VOYEUR: Implemented reviewTape and dependent codePaul Gilbert