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2016-01-26VOYEUR: Only request actual save slots in listSaves.Johannes Schickel
2016-01-12VOYEUR: change the type of the variable in a for loopStrangerke
2016-01-12VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enumStrangerke
2016-01-12VOYEUR: Replace a check on a value by the use of an enumStrangerke
2016-01-12VOYEUR: Fix formatting in sound.cpp.Johannes Schickel
2016-01-12VOYEUR: Reduce variable scope, fix typo in commentStrangerke
2016-01-12VOYEUR: Add a safeguard in getVOCFileNameStrangerke
2015-12-02VOYEUR: Remove useless global variableStrangerke
2015-05-31VOYEUR: Remove unnecessary semicolonTorbjörn Andersson
2015-01-26VOYEUR: Fix bug in vDoCycleIntStrangerke
2015-01-26VOYEUR: Add missing breakStrangerke
2014-07-03VOYEUR: Fix crash when playing video #42Paul Gilbert
2014-07-03VOYEUR: Fix double apartment enter animation when loading save from launcherPaul Gilbert
2014-07-01VOYEUR: Fix to show cursor after loading savegamePaul Gilbert
2014-07-01YOVEUR: Enable engine by default.Johannes Schickel
We ship this with 1.7.0 according to our release plans, thus it should really be enabled by default.
2014-06-08VOYEUR: Don't reset mansion view position after looking at roomsPaul Gilbert
2014-06-08VOYEUR: Disable the if statement with identical statements in its branches, ↵Strangerke
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2014-05-28VOYEUR: Janitorial - Remove trailing whitespaceSven Hesse
2014-05-27VOYEUR: Don't overwrite "exit" command in the debugger.Johannes Schickel
It actually overwrite "exit" by cmdExit and thus effectively the same command...
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-26VOYEUR: Make engine pointer in graphics class private.D G Turner
2014-05-26VOYEUR: Fix showing credits in the introductionPaul Gilbert
2014-03-24VOYEUR: Remove useless usage of pointer in EventManagerStrangerke
2014-03-17VOYEUR: Use a nullptr instead of a 0 in a return valueStrangerke
2014-03-16VOYEUR: Initialize an unitialized variableStrangerke
2014-03-16VOYEUR: Fix some missing variable initializationsStrangerke
2014-03-15VOYEUR: Move the initialization of vm to the constructor of BoltFilesStateStrangerke
2014-03-15VOYEUR: Add a check to avoid potential use of negative value as an array indexStrangerke
2014-03-14VOYEUR: Get rid of some magic valuesStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-13VOYEUR: Make checkForKey() less verboseStrangerke
2014-03-13VOYEUR: Simplify the use of _vPortStrangerke
2014-03-12VOYEUR: Add Computer Hotspot in debuggerStrangerke
2014-03-12VOYEUR: Fix default value of _computerTextIdStrangerke
2014-03-09VOYEUR: rename audio and video track access functionsStrangerke
2014-03-09VOYEUR: Another try to get rid of the hidden overloaded functionsStrangerke
2014-03-09VOYEUR: Remove a default parameter in RL2Decoder::loadfile()Strangerke
2014-03-09VOYEUR: Remove useless VoyeurEngine pointer in SoundManagerStrangerke
2014-03-09VOYEUR: Remove useless object in RL2VideoTrackStrangerke
2014-03-09VOYEUR: Fix a couple of hidden overloaded virtual functionsStrangerke
2014-03-08VOYEUR: Fix some uninitialized variablesStrangerke
2014-03-07VOYEUR: Update engine status in header commentStrangerke
2014-03-07VOYEUR: Rename some computer fieldsStrangerke
2014-03-06VOYEUR: Fix logical bug related to the computer data and positioningStrangerke
2014-03-06VOYEUR: Remove _field26 from the event timerStrangerke
2014-03-06VOYEUR: Some renaming related to the computer buttonsStrangerke
2014-03-05VOYEUR: Invert check on getBoltGroup in getComputerBrush for consistencyStrangerke