Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-07 | VOYEUR: Workaround original game using invalid hotspot Ids | Paul Gilbert | |
2017-08-06 | VOYEUR: Fix exiting game from the VCR screen | Paul Gilbert | |
2017-08-06 | VOYEUR: Fix playback of audio events on VCR, thanks to Bakhtosh | Paul Gilbert | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-07-27 | VIDEO: Allow setting the mixer sound type used to play audio tracks | Bastien Bouclet | |
2017-06-10 | VOYEUR: Fix backgrounds not showing for static rooms | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-04 | VOYEUR: remove empty first line | Fedor | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix Voyeur copyright sign | Hubert Maier | |
2016-05-26 | VOYEUR: Reorder ViewPortResource fields to fix VS packing warnings | Paul Gilbert | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-14 | VOYEUR: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-02-25 | VOYEUR: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | VOYEUR: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-12 | VOYEUR: change the type of the variable in a for loop | Strangerke | |
2016-01-12 | VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enum | Strangerke | |
2016-01-12 | VOYEUR: Replace a check on a value by the use of an enum | Strangerke | |
2016-01-12 | VOYEUR: Fix formatting in sound.cpp. | Johannes Schickel | |
2016-01-12 | VOYEUR: Reduce variable scope, fix typo in comment | Strangerke | |
2016-01-12 | VOYEUR: Add a safeguard in getVOCFileName | Strangerke | |
2015-12-02 | VOYEUR: Remove useless global variable | Strangerke | |
2015-05-31 | VOYEUR: Remove unnecessary semicolon | Torbjörn Andersson | |
2015-01-26 | VOYEUR: Fix bug in vDoCycleInt | Strangerke | |
2015-01-26 | VOYEUR: Add missing break | Strangerke | |
2014-07-03 | VOYEUR: Fix crash when playing video #42 | Paul Gilbert | |
2014-07-03 | VOYEUR: Fix double apartment enter animation when loading save from launcher | Paul Gilbert | |
2014-07-01 | VOYEUR: Fix to show cursor after loading savegame | Paul Gilbert | |
2014-07-01 | YOVEUR: Enable engine by default. | Johannes Schickel | |
We ship this with 1.7.0 according to our release plans, thus it should really be enabled by default. | |||
2014-06-08 | VOYEUR: Don't reset mansion view position after looking at rooms | Paul Gilbert | |
2014-06-08 | VOYEUR: Disable the if statement with identical statements in its branches, ↵ | Strangerke | |
add a comment | |||
2014-05-28 | VOYEUR: Janitorial - Remove trailing whitespace | Sven Hesse | |
2014-05-27 | VOYEUR: Don't overwrite "exit" command in the debugger. | Johannes Schickel | |
It actually overwrite "exit" by cmdExit and thus effectively the same command... | |||
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-26 | VOYEUR: Make engine pointer in graphics class private. | D G Turner | |
2014-05-26 | VOYEUR: Fix showing credits in the introduction | Paul Gilbert | |
2014-03-24 | VOYEUR: Remove useless usage of pointer in EventManager | Strangerke | |
2014-03-17 | VOYEUR: Use a nullptr instead of a 0 in a return value | Strangerke | |
2014-03-16 | VOYEUR: Initialize an unitialized variable | Strangerke | |
2014-03-16 | VOYEUR: Fix some missing variable initializations | Strangerke | |
2014-03-15 | VOYEUR: Move the initialization of vm to the constructor of BoltFilesState | Strangerke | |
2014-03-15 | VOYEUR: Add a check to avoid potential use of negative value as an array index | Strangerke | |
2014-03-14 | VOYEUR: Get rid of some magic values | Strangerke | |