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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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design.cpp
Age
Commit message (
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Author
2016-06-03
GRAPHICS: Added FloodFill class to Surface.
Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-17
WAGE: Improved accuracy of think line drawing.
Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-15
WAGE: Benefit from ManagedSurface methods
Eugene Sandulenko
2016-04-15
WAGE: Switch to ManagedSurface
Eugene Sandulenko
2016-03-14
WAGE: Made bounds calulation less restrictive
Eugene Sandulenko
2016-03-10
WAGE: Code formatting
Eugene Sandulenko
2016-03-09
WAGE: Disabling bounds calculation code as too buggy ATM.
Eugene Sandulenko
2016-03-09
WAGE: Improved a bit bounds calculation. Still bad
Eugene Sandulenko
2016-03-09
WAGE: Fix calculation for bitmap bboxes
Eugene Sandulenko
2016-03-09
WAGE: Skip flood fill in Bitmap when calclating bounds
Eugene Sandulenko
2016-03-09
WAGE: Attempt to fix bounds calculation
Eugene Sandulenko
2016-03-09
WAGE: Precalculate design bounds based on real data
Eugene Sandulenko
2016-03-01
WAGE: Fix bufer overrun in bitmap code
Eugene Sandulenko
2016-02-24
WAGE: Fixed crash in Double Trouble. Needs more work.
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-14
WAGE: Fix uninit members
Eugene Sandulenko
2016-02-14
WAGE: Simplify bitmap reading code
Eugene Sandulenko
2016-02-14
WAGE: Simplify polygon reading code
Eugene Sandulenko
2016-02-14
WAGE: Remove redundant check
Eugene Sandulenko
2016-02-14
WAGE: Fix name in accordance with our naming conventions
Eugene Sandulenko
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: Let compiler optimize %8's
Eugene Sandulenko
2016-02-14
GRAPHICS: Move generic primitives from WAGE engine
Eugene Sandulenko
2016-02-14
WAGE: Draw dialog
Eugene Sandulenko
2016-01-13
WAGE: Draw drop-down menu shadow
Eugene Sandulenko
2016-01-12
WAGE: Render submenu rectangle
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-07
WAGE: Plugged even more memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Fixed couple of memory leaks
Eugene Sandulenko
2016-01-06
WAGE: Fix warning
Eugene Sandulenko
2016-01-06
WAGE: Plug another leak
Eugene Sandulenko
2016-01-05
WAGE: Fix bitmap drawing by implementing flood fill algorithm
Eugene Sandulenko
2016-01-04
WAGE: Do not copy scene under border. Removes gfx glitch
Eugene Sandulenko
2016-01-04
WAGE: Remove redundant code
Eugene Sandulenko
2016-01-04
WAGE: Simplified bitmap code
Eugene Sandulenko
2016-01-04
WAGE: Fixed bitmap rendering
Eugene Sandulenko
2016-01-04
WAGE: Fixed round rect drawing
Eugene Sandulenko
2016-01-04
WAGE: Simplified code
Eugene Sandulenko
2016-01-04
WAGE: Fixed ellipse rendering
Eugene Sandulenko
2016-01-04
WAGE: Fixes to think round rectangle drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched round rectangles to think brush drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched most primitives to proper thick brush drawing.
Eugene Sandulenko
It matches original QuickDraw code.
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Mac has roundrect on desktop. Render it
Eugene Sandulenko
2015-12-31
WAGE: Hide noisy debug messages deeper
Eugene Sandulenko
2015-12-30
WAGE; Fix border drawing
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-29
WAGE: Draw checkered background to simulate desktop
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
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