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path: root/engines/wage/design.cpp
AgeCommit message (Collapse)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24WAGE: Fix think line drawing, as pointed by md5Eugene Sandulenko
2016-08-02WAGE: Revert indentationBorja Lorente
2016-07-31WAGE: Remove unnecessary border codeBorja Lorente
2016-07-31WAGE: Fix style issuesBorja Lorente
2016-07-31GRAPHICS: Move MacMenu constantsBorja Lorente
2016-07-30WAGE: Extract MacWindowManagerBorja Lorente
2016-07-15WAGE: Fix memory leak in drawBitmap()Torbjörn Andersson
The 'tmp' surface was never freed when in _boundsCalculationMode.
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-17WAGE: Improved accuracy of think line drawing.Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-15WAGE: Benefit from ManagedSurface methodsEugene Sandulenko
2016-04-15WAGE: Switch to ManagedSurfaceEugene Sandulenko
2016-03-14WAGE: Made bounds calulation less restrictiveEugene Sandulenko
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-01WAGE: Fix bufer overrun in bitmap codeEugene Sandulenko
2016-02-24WAGE: Fixed crash in Double Trouble. Needs more work.Eugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-14WAGE: Fix uninit membersEugene Sandulenko
2016-02-14WAGE: Simplify bitmap reading codeEugene Sandulenko
2016-02-14WAGE: Simplify polygon reading codeEugene Sandulenko
2016-02-14WAGE: Remove redundant checkEugene Sandulenko
2016-02-14WAGE: Fix name in accordance with our naming conventionsEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: Let compiler optimize %8'sEugene Sandulenko
2016-02-14GRAPHICS: Move generic primitives from WAGE engineEugene Sandulenko
2016-02-14WAGE: Draw dialogEugene Sandulenko
2016-01-13WAGE: Draw drop-down menu shadowEugene Sandulenko
2016-01-12WAGE: Render submenu rectangleEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-07WAGE: Plugged even more memory leaksEugene Sandulenko
2016-01-07WAGE: Fixed couple of memory leaksEugene Sandulenko
2016-01-06WAGE: Fix warningEugene Sandulenko
2016-01-06WAGE: Plug another leakEugene Sandulenko
2016-01-05WAGE: Fix bitmap drawing by implementing flood fill algorithmEugene Sandulenko
2016-01-04WAGE: Do not copy scene under border. Removes gfx glitchEugene Sandulenko
2016-01-04WAGE: Remove redundant codeEugene Sandulenko
2016-01-04WAGE: Simplified bitmap codeEugene Sandulenko
2016-01-04WAGE: Fixed bitmap renderingEugene Sandulenko
2016-01-04WAGE: Fixed round rect drawingEugene Sandulenko
2016-01-04WAGE: Simplified codeEugene Sandulenko
2016-01-04WAGE: Fixed ellipse renderingEugene Sandulenko
2016-01-04WAGE: Fixes to think round rectangle drawingEugene Sandulenko
2016-01-04WAGE: Switched round rectangles to think brush drawingEugene Sandulenko