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path: root/engines/wage/entities.h
AgeCommit message (Collapse)Author
2016-10-06GRAPHICS: Move font-related MacGUI code to MacFontManagerEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
_resourceId is added to entities, so saveGame() can access these ids and save them.
2016-04-20WAGE: Implement object clicking as part of callbacksEugene Sandulenko
2016-04-15WAGE: Switch to ManagedSurfaceEugene Sandulenko
2016-02-23WAGE: Fix crashes for poorly initialized objectsEugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-16WAGE: Moved Sound class definition to sound.hEugene Sandulenko
2016-02-14WAGE: Fix int/uint comparisonEugene Sandulenko
2016-02-14WAGE: Indentation fixesEugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Implement decrementUses()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Implement handleInventoryCommand()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Implement printPlayerCondition()Eugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-02-14WAGE: Create weapons menuEugene Sandulenko
2016-01-09WAGE: Implement performOffer()Eugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-07WAGE: Plugged even more memory leaksEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2015-12-31WAGE: Finished world resetEugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: Implement font mappingEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: Implemented object taking logicEugene Sandulenko
2015-12-27WAGE: Implement first round of comparisonsEugene Sandulenko
2015-12-27WAGE: stubbed attack handlingEugene Sandulenko
2015-12-27WAGE: Remove SVN keywords from the headersEugene Sandulenko
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
2015-12-27WAGE: Fixed Remaining Issues Preventing Compilation.D G Turner
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
2015-12-27WAGE: Started implementing script execution.Eugene Sandulenko
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
2015-12-27WAGE: Added MIT license to mll relevant files.Eugene Sandulenko
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
2015-12-27WAGE: Implement reading of all entities. This completes the world loading.Eugene Sandulenko
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
2015-12-27WAGE: Merged most headers into entities.hEugene Sandulenko
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>