Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-24 | WAGE: Do something when player is not defined instead of crashes | Eugene Sandulenko | |
2017-08-24 | WAGE: Fake input text when using shortcuts | Eugene Sandulenko | |
2017-08-21 | GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashes | Eugene Sandulenko | |
This fixes Command menu in WAGE. | |||
2017-08-15 | WAGE: Use new MacTextWindow API for selection cut/clear | Eugene Sandulenko | |
This enables multiline selection cutting and clearing. | |||
2017-08-08 | WAGE: Set default values for DITL messages | Eugene Sandulenko | |
2017-08-08 | GRAPHICS: MACGUI: Initial code for Cutting/Paste multiline input texts | Eugene Sandulenko | |
2017-08-07 | WAGE: Resize console window for new scene (restore lost functionality) | Eugene Sandulenko | |
2017-08-05 | WAGE: Implement Gui::clearOutput() | Eugene Sandulenko | |
2017-08-05 | WAGE: Mark Gui::clearOutput() as stub | Eugene Sandulenko | |
2017-08-05 | WAGE: Remove all old console code | Eugene Sandulenko | |
Now we have fully switched to MacTextWindow. Yay! | |||
2017-08-04 | GRAPHICS: MACGUI: Made selection affecting the MacMenu | Eugene Sandulenko | |
2017-08-04 | WAGE: Switched console rendering to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Draw cursor only when MacTextWindow is not used | Eugene Sandulenko | |
2017-08-01 | WAGE: Switched Console window to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Fix compilation with MacTextWindow enabled | Eugene Sandulenko | |
2017-07-17 | WAGE: Fix resizing and text selection bug | VelocityRa | |
Revise/Simplify old optional text rendering Set things up a bit for selected text rendering Add MacTextWindow::clearText and MacTextWindow::setSelection Add MacTextWindow::appendText variant that accepts a MacFont | |||
2017-07-17 | WAGE: Experimental MacText(Window) console rendering | VelocityRa | |
Currently the font specified in the constructor is not being used, I explain why in gui.cpp, line 182. Use the 2 defines in gui.h to specify whether: 1) The new text rendering in general is used (USE_NEW_TEXT_RENDERER) 2) The MacTextWindow class is used for rendering (USE_MACTEXTWINDOW) | |||
2017-01-14 | GRAPHICS: Renamed Menu to MacMenu to avoid potential name collision | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-05 | WAGE: Fix crash in Brownie's Dream | Alexander Tkachev | |
I guess it would crash everywhere else as well, if console window would be placed the same way. The problem is that console window goes off screen a little in that game, but copyRectToScreen arguments are not adjusted to stay within screen area. This commit adds some checks and adjusts these arguments. | |||
2016-08-05 | WAGE: Fix cursor | Alexander Tkachev | |
It's now being clipped within window borders. | |||
2016-08-02 | WAGE: Revert indentation | Borja Lorente | |
2016-07-31 | WAGE: Fallback to built-in borders | Borja Lorente | |
2016-07-31 | WAGE: Remove custom borders | Borja Lorente | |
2016-07-31 | WAGE: Change GUI Scene to load BMP borders | Borja Lorente | |
2016-07-31 | WAGE: Implement active/inactive borders | Borja Lorente | |
2016-07-31 | WAGE: Fix border loading | Borja Lorente | |
2016-07-31 | WAGE: Begin adding borders to the windows | Borja Lorente | |
2016-07-31 | WAGE: Remove superfluous comment | Borja Lorente | |
2016-07-31 | WAGE: Add basic border loading code | Borja Lorente | |
2016-07-31 | WAGE: Fix style issues | Borja Lorente | |
2016-07-31 | WAGE: Adapt to namespace change | Borja Lorente | |
2016-07-31 | GRAPHICS: Move MacMenu constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindow constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacMenu constants | Borja Lorente | |
2016-07-31 | WAGE: Extract MacMenu | Borja Lorente | |
2016-07-30 | WAGE: Adapt to MacMenu namespace change | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Change namespace of MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindowManager | Borja Lorente | |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev | |
Default ScummVM Save/Load dialog shows up on click. | |||
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-04-28 | WAGE: Compose MacMenu instead of screen copying. | Eugene Sandulenko | |
This completes making Mac* classes engine-agnostic. | |||
2016-04-28 | WAGE: Implemented menu commands as callback | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved game-specific menu creation to gui.cpp | Eugene Sandulenko | |
2016-04-28 | WAGE: Move rest of console-related functionality to gui-console.cpp | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved cursor management to WM | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved pattern and palette to WM | Eugene Sandulenko | |
2016-04-28 | WAGE: Renamed menu.* to macmenu.* | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat | Eugene Sandulenko | |