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path: root/engines/wage/gui.cpp
AgeCommit message (Expand)Author
2016-02-14WAGE: Fix end of selection calculationEugene Sandulenko
2016-02-14WAGE: Fix text end markingEugene Sandulenko
2016-02-14WAGE: Fixes to selection highlightingEugene Sandulenko
2016-02-14WAGE: First attempt to draw partial highlightsEugene Sandulenko
2016-02-14WAGE: Mark full lines of selected textEugene Sandulenko
2016-02-14WAGE: Rename function to CamelCaseEugene Sandulenko
2016-02-14WAGE: Fix formattingEugene Sandulenko
2016-02-14WAGE: Further work on console selectionEugene Sandulenko
2016-02-14WAGE: Calculate click position in textEugene Sandulenko
2016-02-14WAGE: Started text selection implementationEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Fix crash in Deep Angst, when border is beyond the screenEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Fix scene and text position as it is provided by the game dataEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-13WAGE: Proper rendering of acceleratorsEugene Sandulenko
2016-01-13WAGE: Moved global patterns to Gui classEugene Sandulenko
2016-01-11WAGE: Optimize menu redrawsEugene Sandulenko
2016-01-11WAGE: Show menu only with mouse button on holdEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Moved menu rendering into separate fileEugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-07WAGE: Fix race condition which led to random crashesEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-06WAGE: More warning fixesEugene Sandulenko
2016-01-05WAGE: Fix console clearingEugene Sandulenko
2016-01-04WAGE: Full redraw on scene changeEugene Sandulenko
2016-01-04WAGE: Make console window active when text is entered. Matches originalEugene Sandulenko
2016-01-04WAGE: Fix menu heightEugene Sandulenko
2016-01-04WAGE: Further fixes to cursor positionEugene Sandulenko
2016-01-04WAGE: Fix cursor position for built-in fontsEugene Sandulenko
2016-01-04WAGE: Fix crash when wage.dat is not presentEugene Sandulenko
2016-01-04WAGE: Fix cursor position at the scroll endEugene Sandulenko
2016-01-04WAGE: Fix cursor positionEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Optimized screen blittingEugene Sandulenko
2016-01-03WAGE: Fixed cursor positionEugene Sandulenko
2016-01-03WAGE: Initial cursor drawing codeEugene Sandulenko
2016-01-03WAGE: Leave room for input text in consoleEugene Sandulenko
2016-01-03WAGE: Implement immediate text rendering to match originalEugene Sandulenko
2016-01-03WAGE: Implement console scrollingEugene Sandulenko