Age | Commit message (Expand) | Author |
2016-02-14 | WAGE: Fix end of selection calculation | Eugene Sandulenko |
2016-02-14 | WAGE: Fix text end marking | Eugene Sandulenko |
2016-02-14 | WAGE: Fixes to selection highlighting | Eugene Sandulenko |
2016-02-14 | WAGE: First attempt to draw partial highlights | Eugene Sandulenko |
2016-02-14 | WAGE: Mark full lines of selected text | Eugene Sandulenko |
2016-02-14 | WAGE: Rename function to CamelCase | Eugene Sandulenko |
2016-02-14 | WAGE: Fix formatting | Eugene Sandulenko |
2016-02-14 | WAGE: Further work on console selection | Eugene Sandulenko |
2016-02-14 | WAGE: Calculate click position in text | Eugene Sandulenko |
2016-02-14 | WAGE: Started text selection implementation | Eugene Sandulenko |
2016-02-14 | WAGE: Rename mouse event processor to add clarity | Eugene Sandulenko |
2016-02-14 | WAGE: Initial code for shortcuts | Eugene Sandulenko |
2016-02-14 | WAGE: Fix crash in Deep Angst, when border is beyond the screen | Eugene Sandulenko |
2016-02-14 | WAGE: Implement WageEngine::setMenu() | Eugene Sandulenko |
2016-02-14 | WAGE: Get rid of Common::String import | Eugene Sandulenko |
2016-02-14 | WAGE: Moved all interaction-related methods from script.cpp to combat.cpp | Eugene Sandulenko |
2016-02-14 | WAGE: Fix border title drawing | Eugene Sandulenko |
2016-02-14 | WAGE: Simplified default pattern setting | Eugene Sandulenko |
2016-02-14 | WAGE: Fix submenu rendering | Eugene Sandulenko |
2016-02-14 | WAGE: More menu finetuning | Eugene Sandulenko |
2016-02-14 | WAGE: Fix scene and text position as it is provided by the game data | Eugene Sandulenko |
2016-02-14 | WAGE: Regenerate weapons menu on demand | Eugene Sandulenko |
2016-01-13 | WAGE: Proper rendering of accelerators | Eugene Sandulenko |
2016-01-13 | WAGE: Moved global patterns to Gui class | Eugene Sandulenko |
2016-01-11 | WAGE: Optimize menu redraws | Eugene Sandulenko |
2016-01-11 | WAGE: Show menu only with mouse button on hold | Eugene Sandulenko |
2016-01-11 | WAGE: Highlight first level menus | Eugene Sandulenko |
2016-01-11 | WAGE: Moved menu rendering into separate file | Eugene Sandulenko |
2016-01-09 | WAGE: Put lists into typedefs | Eugene Sandulenko |
2016-01-09 | WAGE: Reduced header dependency | Eugene Sandulenko |
2016-01-07 | WAGE: Fix race condition which led to random crashes | Eugene Sandulenko |
2016-01-07 | WAGE: Plugged great deal of leaks | Eugene Sandulenko |
2016-01-06 | WAGE: Plug memory leak | Eugene Sandulenko |
2016-01-06 | WAGE: More warning fixes | Eugene Sandulenko |
2016-01-05 | WAGE: Fix console clearing | Eugene Sandulenko |
2016-01-04 | WAGE: Full redraw on scene change | Eugene Sandulenko |
2016-01-04 | WAGE: Make console window active when text is entered. Matches original | Eugene Sandulenko |
2016-01-04 | WAGE: Fix menu height | Eugene Sandulenko |
2016-01-04 | WAGE: Further fixes to cursor position | Eugene Sandulenko |
2016-01-04 | WAGE: Fix cursor position for built-in fonts | Eugene Sandulenko |
2016-01-04 | WAGE: Fix crash when wage.dat is not present | Eugene Sandulenko |
2016-01-04 | WAGE: Fix cursor position at the scroll end | Eugene Sandulenko |
2016-01-04 | WAGE: Fix cursor position | Eugene Sandulenko |
2016-01-04 | WAGE: Display text input | Eugene Sandulenko |
2016-01-03 | WAGE: Optimized screen blitting | Eugene Sandulenko |
2016-01-03 | WAGE: Fixed cursor position | Eugene Sandulenko |
2016-01-03 | WAGE: Initial cursor drawing code | Eugene Sandulenko |
2016-01-03 | WAGE: Leave room for input text in console | Eugene Sandulenko |
2016-01-03 | WAGE: Implement immediate text rendering to match original | Eugene Sandulenko |
2016-01-03 | WAGE: Implement console scrolling | Eugene Sandulenko |