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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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gui.h
Age
Commit message (
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Author
2017-07-17
WAGE: Fix resizing and text selection bug
VelocityRa
2017-07-17
WAGE: Experimental MacText(Window) console rendering
VelocityRa
2017-01-14
GRAPHICS: Renamed Menu to MacMenu to avoid potential name collision
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-07-31
WAGE: Change GUI Scene to load BMP borders
Borja Lorente
2016-07-31
WAGE: Implement active/inactive borders
Borja Lorente
2016-07-31
WAGE: Begin adding borders to the windows
Borja Lorente
2016-07-31
WAGE: Add basic border loading code
Borja Lorente
2016-07-31
GRAPHICS: Move MacMenu constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindowManager constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindow constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacMenu constants
Borja Lorente
2016-07-30
WAGE: Adapt to MacMenu namespace change
Borja Lorente
2016-07-30
WAGE: Extract MacWindow
Borja Lorente
2016-07-30
WAGE: Change namespace of MacWindow
Borja Lorente
2016-07-30
WAGE: Extract MacWindowManager
Borja Lorente
2016-04-28
WAGE: Removed dependency of Menu on Wage::Design
Eugene Sandulenko
2016-04-28
WAGE: Implemented menu commands as callback
Eugene Sandulenko
2016-04-28
WAGE: Moved game-specific menu creation to gui.cpp
Eugene Sandulenko
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-28
WAGE: Moved cursor management to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved pattern and palette to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Eugene Sandulenko
2016-04-26
WAGE: Moved menu shortcut processing to Menu class
Eugene Sandulenko
2016-04-25
WAGE: Move menu event processing to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Moved menu rendering to WindowManager
Eugene Sandulenko
2016-04-24
WAGE: Move desktop drawing to WM
Eugene Sandulenko
2016-04-24
WAGE: Implemented window resizing
Eugene Sandulenko
2016-04-23
WAGE: Implement window dragging
Eugene Sandulenko
2016-04-21
WAGE: Cleanup
Eugene Sandulenko
2016-04-21
WAGE: Moved console text selection to callbacks
Eugene Sandulenko
2016-04-20
WAGE: Cleanup
Eugene Sandulenko
2016-04-20
WAGE: Console scroll via callbacks
Eugene Sandulenko
2016-04-20
WAGE: Implement object clicking as part of callbacks
Eugene Sandulenko
2016-04-19
WAGE: Implemented text console callback
Eugene Sandulenko
2016-04-19
WAGE: Switched WM::add() to returning window pointer instead of id
Eugene Sandulenko
2016-04-19
WAGE: Switched event processing to generic code
Eugene Sandulenko
2016-04-15
WAGE: Draw console via MacWindow
Eugene Sandulenko
2016-04-15
WAGE: Switch to ManagedSurface
Eugene Sandulenko
2016-04-14
WAGE: Started to plug the WM in
Eugene Sandulenko
2016-04-14
WAGE: Draw border in MacWindow
Eugene Sandulenko
2016-04-13
WAGE: Stub for MacWindow class
Eugene Sandulenko
2016-04-05
WAGE: Split scene and console drawing
Eugene Sandulenko
2016-03-23
WAGE: Proper scroll drawing
Eugene Sandulenko
2016-03-18
WAGE: Initial code for border manipulation
Eugene Sandulenko
2016-02-16
WAGE: Enable required menu items to allow game restart
Eugene Sandulenko
2016-02-16
WAGE: Started post-gameover code implementation
Eugene Sandulenko
2016-02-14
WAGE: Avoid potential race condition in cursor drawing code
Eugene Sandulenko
2016-02-14
WAGE: Implement Cut and Clear actions
Eugene Sandulenko
2016-02-14
WAGE: Disable Undo action after command exectution
Eugene Sandulenko
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