index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
/
gui.h
Age
Commit message (
Expand
)
Author
2016-04-19
WAGE: Switched event processing to generic code
Eugene Sandulenko
2016-04-15
WAGE: Draw console via MacWindow
Eugene Sandulenko
2016-04-15
WAGE: Switch to ManagedSurface
Eugene Sandulenko
2016-04-14
WAGE: Started to plug the WM in
Eugene Sandulenko
2016-04-14
WAGE: Draw border in MacWindow
Eugene Sandulenko
2016-04-13
WAGE: Stub for MacWindow class
Eugene Sandulenko
2016-04-05
WAGE: Split scene and console drawing
Eugene Sandulenko
2016-03-23
WAGE: Proper scroll drawing
Eugene Sandulenko
2016-03-18
WAGE: Initial code for border manipulation
Eugene Sandulenko
2016-02-16
WAGE: Enable required menu items to allow game restart
Eugene Sandulenko
2016-02-16
WAGE: Started post-gameover code implementation
Eugene Sandulenko
2016-02-14
WAGE: Avoid potential race condition in cursor drawing code
Eugene Sandulenko
2016-02-14
WAGE: Implement Cut and Clear actions
Eugene Sandulenko
2016-02-14
WAGE: Disable Undo action after command exectution
Eugene Sandulenko
2016-02-14
WAGE: Move all console-related stuff to gui-console.cpp
Eugene Sandulenko
2016-02-14
WAGE: Improve text entry
Eugene Sandulenko
2016-02-14
WAGE: Implement Undo action
Eugene Sandulenko
2016-02-14
WAGE: Implement Paste action
Eugene Sandulenko
2016-02-14
WAGE: Started copy command implementation
Eugene Sandulenko
2016-02-14
WAGE: Fix cursors during dialogs
Eugene Sandulenko
2016-02-14
WAGE: Further work on console selection
Eugene Sandulenko
2016-02-14
WAGE: Started text selection implementation
Eugene Sandulenko
2016-02-14
WAGE: Rename mouse event processor to add clarity
Eugene Sandulenko
2016-02-14
WAGE: Initial code for shortcuts
Eugene Sandulenko
2016-02-14
WAGE: Implement WageEngine::setMenu()
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Fix submenu rendering
Eugene Sandulenko
2016-02-14
WAGE: More menu finetuning
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-01-13
WAGE: Moved global patterns to Gui class
Eugene Sandulenko
2016-01-13
WAGE: Fix vertical submenu size
Eugene Sandulenko
2016-01-13
WAGE: Fix menu dropdown dimensions
Eugene Sandulenko
2016-01-12
WAGE: Calculate submenu bounds
Eugene Sandulenko
2016-01-11
WAGE: Precalculate menu dimensions
Eugene Sandulenko
2016-01-11
WAGE: Highlight first level menus
Eugene Sandulenko
2016-01-11
WAGE: Made rendering of 1st menu level generic
Eugene Sandulenko
2016-01-11
WAGE: Moved menu rendering into separate file
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Initial cursor drawing code
Eugene Sandulenko
2016-01-03
WAGE: Implement console scrolling
Eugene Sandulenko
2016-01-03
WAGE: Refactored font querying
Eugene Sandulenko
2016-01-03
WAGE: Refactored coordinate manipulation
Eugene Sandulenko
2016-01-02
WAGE: Redraw Gui parts on demand
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Stub for menu drawing
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Load fonts from wage.dat
Eugene Sandulenko
[next]