index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
/
wage.cpp
Age
Commit message (
Expand
)
Author
2016-01-09
WAGE: Fix _monster/getMonster() mess
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-09
WAGE: SPlit out combat-related methods into separate file
Eugene Sandulenko
2016-01-09
WAGE: Implemented performCombatAction
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Implement WageEngine::regen()
Eugene Sandulenko
2016-01-07
WAGE: Process scenes without scripts
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-06
WAGE: Fix warnings
Eugene Sandulenko
2016-01-06
WAGE: Fix crash with empty input
Eugene Sandulenko
2016-01-05
WAGE: Fix scene transitions
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Properly print out input text on game events
Eugene Sandulenko
2016-01-04
WAGE: Implement command execution
Eugene Sandulenko
2016-01-04
WAGE: Support full range of ASCII in input
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Graceful engine quitting
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Proper game start
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Matched game screen size to Macintosh, fixed line spacing
Eugene Sandulenko
2015-12-31
WAGE: Implement console drawing
Eugene Sandulenko
2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-27
WAGE: More improvements to the border drawing
Eugene Sandulenko
2015-12-27
WAGE: Further work on border drawing
Eugene Sandulenko
2015-12-27
WAGE: Started border drawing implementation
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
2015-12-27
WAGE: Implemented WageEngine::onMove()
Eugene Sandulenko
2015-12-27
WAGE: Implement World::move(Chr *chr, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Finished WageEngine::performInitialSetup()
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Cleanup
Eugene Sandulenko
2015-12-27
WAGE: Implement handleLookCommand()
Eugene Sandulenko
2015-12-27
WAGE: Implement script decoding
Eugene Sandulenko
2015-12-27
WAGE: Unstubbed Script::eval()
Eugene Sandulenko
2015-12-27
WAGE: Test script execution
Eugene Sandulenko
2015-12-27
WAGE: stubbed attack handling
Eugene Sandulenko
2015-12-27
WAGE: Stubs for command processing
Eugene Sandulenko
2015-12-27
WAGE: Fixed ver/horisontal lines thickness
Eugene Sandulenko
[prev]
[next]