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path: root/engines/wage/wage.cpp
AgeCommit message (Collapse)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-07-29WAGE: Make menu items show Save/Load dialogAlexander Tkachev
Default ScummVM Save/Load dialog shows up on click.
2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
It now actually does the loading.
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: Moved menu rendering to WindowManagerEugene Sandulenko
2016-04-20WAGE: Fix warningsEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-12WAGE: Redraw scene on object move to match original.Eugene Sandulenko
Still buggy a bit
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-04-05WAGE: Fixed moving objects to random sceneEugene Sandulenko
2016-03-16WAGE: Put debugger in tilde key `~'Eugene Sandulenko
2016-03-15WAGE: Plug the debugger inEugene Sandulenko
2016-02-24WAGE: Fix compilation with MSVCFilippos Karapetis
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice
2016-02-18WAGE: Safety check on parsing main game fileEugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-16WAGE: Moved sound code stubs to sound.cppEugene Sandulenko
2016-02-16WAGE: Enable required menu items to allow game restartEugene Sandulenko
2016-02-16WAGE: Started post-gameover code implementationEugene Sandulenko
2016-02-16WAGE: Remove debug codeEugene Sandulenko
2016-02-15WAGE: Fix input string after script executionEugene Sandulenko
2016-02-14WAGE: Fix warningEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: Use String::clear() for emptying stingsEugene Sandulenko
2016-02-14WAGE: Disable Undo action after command exectutionEugene Sandulenko
2016-02-14WAGE: Finally fix input text behaviorEugene Sandulenko
2016-02-14WAGE: Firther work on input improvementsEugene Sandulenko
2016-02-14WAGE: Improve text entryEugene Sandulenko
2016-02-14WAGE: Fix regression leading to a crashEugene Sandulenko
2016-02-14WAGE: Hid debug message deeperEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Better processing of direction abbreviationsEugene Sandulenko
2016-02-14WAGE: Fix crashes during direction changeEugene Sandulenko
2016-02-14WAGE: FIx crash in amotEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Unstub redrawScene()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Fix crash at startupEugene Sandulenko
2016-01-09WAGE: Implement performOffer()Eugene Sandulenko