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path: root/engines/wage/wage.cpp
AgeCommit message (Expand)Author
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-08WAGE: Implement WageEngine::encounter()Eugene Sandulenko
2016-01-08WAGE: Implement monster followingEugene Sandulenko
2016-01-07WAGE: Implement WageEngine::regen()Eugene Sandulenko
2016-01-07WAGE: Process scenes without scriptsEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-06WAGE: Fix warningsEugene Sandulenko
2016-01-06WAGE: Fix crash with empty inputEugene Sandulenko
2016-01-05WAGE: Fix scene transitionsEugene Sandulenko
2016-01-04WAGE: Mark scene as dirty of some object was moved to/from itEugene Sandulenko
2016-01-04WAGE: Properly print out input text on game eventsEugene Sandulenko
2016-01-04WAGE: Implement command executionEugene Sandulenko
2016-01-04WAGE: Support full range of ASCII in inputEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Graceful engine quittingEugene Sandulenko
2016-01-03WAGE: Implement immediate text rendering to match originalEugene Sandulenko
2016-01-03WAGE: Proper game startEugene Sandulenko
2016-01-02WAGE: Fixed game loopEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Implement cursor drawing and handlingEugene Sandulenko
2015-12-31WAGE: Matched game screen size to Macintosh, fixed line spacingEugene Sandulenko
2015-12-31WAGE: Implement console drawingEugene Sandulenko
2015-12-30WAGE: Implement appendText()Eugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-28WAGE: Increased startup speedEugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: More improvements to the border drawingEugene Sandulenko
2015-12-27WAGE: Further work on border drawingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implemented WageEngine::onMove()Eugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Finished WageEngine::performInitialSetup()Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: CleanupEugene Sandulenko
2015-12-27WAGE: Implement handleLookCommand()Eugene Sandulenko
2015-12-27WAGE: Implement script decodingEugene Sandulenko
2015-12-27WAGE: Unstubbed Script::eval()Eugene Sandulenko
2015-12-27WAGE: Test script executionEugene Sandulenko
2015-12-27WAGE: stubbed attack handlingEugene Sandulenko
2015-12-27WAGE: Stubs for command processingEugene Sandulenko
2015-12-27WAGE: Fixed ver/horisontal lines thicknessEugene Sandulenko
2015-12-27WAGE: Simplify codeEugene Sandulenko
2015-12-27WAGE: First stub for rounded rectanglesEugene Sandulenko
2015-12-27WAGE: Fixed screen sizeEugene Sandulenko
2015-12-27WAGE: Implemented drawing of think linesEugene Sandulenko
2015-12-27WAGE: Added detection for Camp CantitoeEugene Sandulenko