index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
/
wage.cpp
Age
Commit message (
Expand
)
Author
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Implement performAttack()
Eugene Sandulenko
2016-02-14
WAGE: Made save dialog functional
Eugene Sandulenko
2016-02-14
WAGE: Implemented saveDialog()
Eugene Sandulenko
2016-02-14
WAGE: Draw gameover dialog
Eugene Sandulenko
2016-02-14
WAGE: Dialog loop
Eugene Sandulenko
2016-02-14
WAGE: Simplified message output formation
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-01-11
WAGE: Highlight first level menus
Eugene Sandulenko
2016-01-11
WAGE: Fix crash at startup
Eugene Sandulenko
2016-01-09
WAGE: Implement performOffer()
Eugene Sandulenko
2016-01-09
WAGE: Fix _monster/getMonster() mess
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-09
WAGE: SPlit out combat-related methods into separate file
Eugene Sandulenko
2016-01-09
WAGE: Implemented performCombatAction
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Implement WageEngine::regen()
Eugene Sandulenko
2016-01-07
WAGE: Process scenes without scripts
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-06
WAGE: Fix warnings
Eugene Sandulenko
2016-01-06
WAGE: Fix crash with empty input
Eugene Sandulenko
2016-01-05
WAGE: Fix scene transitions
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Properly print out input text on game events
Eugene Sandulenko
2016-01-04
WAGE: Implement command execution
Eugene Sandulenko
2016-01-04
WAGE: Support full range of ASCII in input
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Graceful engine quitting
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Proper game start
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Matched game screen size to Macintosh, fixed line spacing
Eugene Sandulenko
2015-12-31
WAGE: Implement console drawing
Eugene Sandulenko
2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-27
WAGE: More improvements to the border drawing
Eugene Sandulenko
2015-12-27
WAGE: Further work on border drawing
Eugene Sandulenko
2015-12-27
WAGE: Started border drawing implementation
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
[prev]
[next]