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path: root/engines/wage/wage.cpp
AgeCommit message (Collapse)Author
2019-10-18GRAPHICS: MACGUI: Switched MacText to U32String internallyEugene Sandulenko
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-29WAGE: Correctly specify target name for dumped scriptsEugene Sandulenko
2017-08-29WAGE: Quit gracefully when requestedEugene Sandulenko
2017-08-09WAGE: Handle command aliases in the same quirky way wb doesEugene Sandulenko
2017-08-08WAGE: Set default values for DITL messagesEugene Sandulenko
2017-08-04WAGE: Remove now redundant input processingEugene Sandulenko
2017-08-04WAGE: Remove redundant codeEugene Sandulenko
2017-08-04WAGE: Now we need to render newline at the end of each textEugene Sandulenko
2017-08-01WAGE: Properly add input text to console on EnterEugene Sandulenko
2017-08-01WAGE: Started processing of input text from MacTextWindowEugene Sandulenko
2017-08-01WAGE: Correctly set font in MacTextWindow consoleEugene Sandulenko
2017-07-17WAGE: Fix resizing and text selection bugVelocityRa
Revise/Simplify old optional text rendering Set things up a bit for selected text rendering Add MacTextWindow::clearText and MacTextWindow::setSelection Add MacTextWindow::appendText variant that accepts a MacFont
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-07-29WAGE: Make menu items show Save/Load dialogAlexander Tkachev
Default ScummVM Save/Load dialog shows up on click.
2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
It now actually does the loading.
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: Moved menu rendering to WindowManagerEugene Sandulenko
2016-04-20WAGE: Fix warningsEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-12WAGE: Redraw scene on object move to match original.Eugene Sandulenko
Still buggy a bit
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-04-05WAGE: Fixed moving objects to random sceneEugene Sandulenko
2016-03-16WAGE: Put debugger in tilde key `~'Eugene Sandulenko
2016-03-15WAGE: Plug the debugger inEugene Sandulenko
2016-02-24WAGE: Fix compilation with MSVCFilippos Karapetis
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice
2016-02-18WAGE: Safety check on parsing main game fileEugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-16WAGE: Moved sound code stubs to sound.cppEugene Sandulenko
2016-02-16WAGE: Enable required menu items to allow game restartEugene Sandulenko
2016-02-16WAGE: Started post-gameover code implementationEugene Sandulenko
2016-02-16WAGE: Remove debug codeEugene Sandulenko
2016-02-15WAGE: Fix input string after script executionEugene Sandulenko
2016-02-14WAGE: Fix warningEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: Use String::clear() for emptying stingsEugene Sandulenko
2016-02-14WAGE: Disable Undo action after command exectutionEugene Sandulenko
2016-02-14WAGE: Finally fix input text behaviorEugene Sandulenko
2016-02-14WAGE: Firther work on input improvementsEugene Sandulenko
2016-02-14WAGE: Improve text entryEugene Sandulenko
2016-02-14WAGE: Fix regression leading to a crashEugene Sandulenko
2016-02-14WAGE: Hid debug message deeperEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Better processing of direction abbreviationsEugene Sandulenko
2016-02-14WAGE: Fix crashes during direction changeEugene Sandulenko
2016-02-14WAGE: FIx crash in amotEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko