Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-18 | GRAPHICS: MACGUI: Switched MacText to U32String internally | Eugene Sandulenko | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-29 | WAGE: Correctly specify target name for dumped scripts | Eugene Sandulenko | |
2017-08-29 | WAGE: Quit gracefully when requested | Eugene Sandulenko | |
2017-08-09 | WAGE: Handle command aliases in the same quirky way wb does | Eugene Sandulenko | |
2017-08-08 | WAGE: Set default values for DITL messages | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove now redundant input processing | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant code | Eugene Sandulenko | |
2017-08-04 | WAGE: Now we need to render newline at the end of each text | Eugene Sandulenko | |
2017-08-01 | WAGE: Properly add input text to console on Enter | Eugene Sandulenko | |
2017-08-01 | WAGE: Started processing of input text from MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Correctly set font in MacTextWindow console | Eugene Sandulenko | |
2017-07-17 | WAGE: Fix resizing and text selection bug | VelocityRa | |
Revise/Simplify old optional text rendering Set things up a bit for selected text rendering Add MacTextWindow::clearText and MacTextWindow::setSelection Add MacTextWindow::appendText variant that accepts a MacFont | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev | |
Default ScummVM Save/Load dialog shows up on click. | |||
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev | |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev | |
It now actually does the loading. | |||
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-04-26 | WAGE: Moved menu shortcut processing to Menu class | Eugene Sandulenko | |
2016-04-25 | WAGE: Moved menu rendering to WindowManager | Eugene Sandulenko | |
2016-04-20 | WAGE: Fix warnings | Eugene Sandulenko | |
2016-04-19 | WAGE: Switched event processing to generic code | Eugene Sandulenko | |
2016-04-12 | WAGE: Redraw scene on object move to match original. | Eugene Sandulenko | |
Still buggy a bit | |||
2016-04-05 | WAGE: Fix bugs in original, when people mistype storage scene name | Eugene Sandulenko | |
2016-04-05 | WAGE: Fixed moving objects to random scene | Eugene Sandulenko | |
2016-03-16 | WAGE: Put debugger in tilde key `~' | Eugene Sandulenko | |
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko | |
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis | |
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice | |||
2016-02-18 | WAGE: Safety check on parsing main game file | Eugene Sandulenko | |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-02-16 | WAGE: Moved sound code stubs to sound.cpp | Eugene Sandulenko | |
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko | |
2016-02-16 | WAGE: Started post-gameover code implementation | Eugene Sandulenko | |
2016-02-16 | WAGE: Remove debug code | Eugene Sandulenko | |
2016-02-15 | WAGE: Fix input string after script execution | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix warning | Eugene Sandulenko | |
2016-02-14 | WAGE: Consistently use .empty() instead of .size() == 0 | Eugene Sandulenko | |
2016-02-14 | WAGE: Use String::clear() for emptying stings | Eugene Sandulenko | |
2016-02-14 | WAGE: Disable Undo action after command exectution | Eugene Sandulenko | |
2016-02-14 | WAGE: Finally fix input text behavior | Eugene Sandulenko | |
2016-02-14 | WAGE: Firther work on input improvements | Eugene Sandulenko | |
2016-02-14 | WAGE: Improve text entry | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix regression leading to a crash | Eugene Sandulenko | |
2016-02-14 | WAGE: Hid debug message deeper | Eugene Sandulenko | |
2016-02-14 | WAGE: Rename mouse event processor to add clarity | Eugene Sandulenko | |
2016-02-14 | WAGE: Initial code for shortcuts | Eugene Sandulenko | |
2016-02-14 | WAGE: Better processing of direction abbreviations | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix crashes during direction change | Eugene Sandulenko | |
2016-02-14 | WAGE: FIx crash in amot | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement WageEngine::setMenu() | Eugene Sandulenko | |