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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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wage.cpp
Age
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Author
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: Use String::clear() for emptying stings
Eugene Sandulenko
2016-02-14
WAGE: Disable Undo action after command exectution
Eugene Sandulenko
2016-02-14
WAGE: Finally fix input text behavior
Eugene Sandulenko
2016-02-14
WAGE: Firther work on input improvements
Eugene Sandulenko
2016-02-14
WAGE: Improve text entry
Eugene Sandulenko
2016-02-14
WAGE: Fix regression leading to a crash
Eugene Sandulenko
2016-02-14
WAGE: Hid debug message deeper
Eugene Sandulenko
2016-02-14
WAGE: Rename mouse event processor to add clarity
Eugene Sandulenko
2016-02-14
WAGE: Initial code for shortcuts
Eugene Sandulenko
2016-02-14
WAGE: Better processing of direction abbreviations
Eugene Sandulenko
2016-02-14
WAGE: Fix crashes during direction change
Eugene Sandulenko
2016-02-14
WAGE: FIx crash in amot
Eugene Sandulenko
2016-02-14
WAGE: Implement WageEngine::setMenu()
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Implement performAttack()
Eugene Sandulenko
2016-02-14
WAGE: Made save dialog functional
Eugene Sandulenko
2016-02-14
WAGE: Implemented saveDialog()
Eugene Sandulenko
2016-02-14
WAGE: Draw gameover dialog
Eugene Sandulenko
2016-02-14
WAGE: Dialog loop
Eugene Sandulenko
2016-02-14
WAGE: Simplified message output formation
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-01-11
WAGE: Highlight first level menus
Eugene Sandulenko
2016-01-11
WAGE: Fix crash at startup
Eugene Sandulenko
2016-01-09
WAGE: Implement performOffer()
Eugene Sandulenko
2016-01-09
WAGE: Fix _monster/getMonster() mess
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-09
WAGE: SPlit out combat-related methods into separate file
Eugene Sandulenko
2016-01-09
WAGE: Implemented performCombatAction
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Implement WageEngine::regen()
Eugene Sandulenko
2016-01-07
WAGE: Process scenes without scripts
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-06
WAGE: Fix warnings
Eugene Sandulenko
2016-01-06
WAGE: Fix crash with empty input
Eugene Sandulenko
2016-01-05
WAGE: Fix scene transitions
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Properly print out input text on game events
Eugene Sandulenko
2016-01-04
WAGE: Implement command execution
Eugene Sandulenko
2016-01-04
WAGE: Support full range of ASCII in input
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Graceful engine quitting
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Proper game start
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
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