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path: root/engines/wage/wage.cpp
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2016-02-14WAGE: Unstub redrawScene()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Fix crash at startupEugene Sandulenko
2016-01-09WAGE: Implement performOffer()Eugene Sandulenko
2016-01-09WAGE: Fix _monster/getMonster() messEugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-09WAGE: SPlit out combat-related methods into separate fileEugene Sandulenko
2016-01-09WAGE: Implemented performCombatActionEugene Sandulenko
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-08WAGE: Implement WageEngine::encounter()Eugene Sandulenko
2016-01-08WAGE: Implement monster followingEugene Sandulenko
2016-01-07WAGE: Implement WageEngine::regen()Eugene Sandulenko
2016-01-07WAGE: Process scenes without scriptsEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-06WAGE: Fix warningsEugene Sandulenko
2016-01-06WAGE: Fix crash with empty inputEugene Sandulenko
2016-01-05WAGE: Fix scene transitionsEugene Sandulenko
2016-01-04WAGE: Mark scene as dirty of some object was moved to/from itEugene Sandulenko
2016-01-04WAGE: Properly print out input text on game eventsEugene Sandulenko
2016-01-04WAGE: Implement command executionEugene Sandulenko
2016-01-04WAGE: Support full range of ASCII in inputEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Graceful engine quittingEugene Sandulenko
2016-01-03WAGE: Implement immediate text rendering to match originalEugene Sandulenko
2016-01-03WAGE: Proper game startEugene Sandulenko
2016-01-02WAGE: Fixed game loopEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Implement cursor drawing and handlingEugene Sandulenko
2015-12-31WAGE: Matched game screen size to Macintosh, fixed line spacingEugene Sandulenko
2015-12-31WAGE: Implement console drawingEugene Sandulenko
2015-12-30WAGE: Implement appendText()Eugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-28WAGE: Increased startup speedEugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: More improvements to the border drawingEugene Sandulenko
2015-12-27WAGE: Further work on border drawingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implemented WageEngine::onMove()Eugene Sandulenko